mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2025-06-26 12:27:51 +02:00
Code clean up + added inter module communication
This commit is contained in:
@ -12,7 +12,7 @@ endif ()
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add_subdirectory("discord-rpc")
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file(GLOB SRC "src/*.cpp")
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include_directories("src/" "discord-rpc/include")
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include_directories("src/" "discord-rpc/include" "../radio/src/")
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add_library(discord_integration SHARED ${SRC})
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target_link_libraries(discord_integration PUBLIC sdrpp_core discord-rpc)
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@ -6,29 +6,24 @@
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#include <core.h>
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#include <discord_rpc.h>
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#include <thread>
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#include <radio_interface.h>
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SDRPP_MOD_INFO {
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/* Name: */ "discord_integration",
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/* Description: */ "Discord Rich Presence module for SDR++",
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/* Author: */ "Starman0620 & Ryzerth",
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/* Author: */ "Starman0620;Ryzerth",
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/* Version: */ 0, 0, 2,
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/* Max instances */ 1
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};
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DiscordRichPresence presence;
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uint64_t lastFreq;
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char* freq = new char[24];
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// Threading
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int workerCounter = 0;
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std::thread workerThread;
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bool workerRunning;
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#define DISCORD_APP_ID "834590435708108860"
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class PresenceModule : public ModuleManager::Instance {
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public:
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PresenceModule(std::string name) {
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this->name = name;
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// Change to timer start later on
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workerRunning = true;
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workerThread = std::thread(&PresenceModule::worker, this);
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@ -36,17 +31,23 @@ public:
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}
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~PresenceModule() {
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// Change to timer stop later on
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workerRunning = false;
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if (workerThread.joinable()) { workerThread.join(); }
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}
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void enable() {
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// Change to timer start later on
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workerRunning = true;
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workerThread = std::thread(&PresenceModule::worker, this);
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enabled = true;
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}
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void disable() {
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// Change to timer stop later on
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workerRunning = false;
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if (workerThread.joinable()) { workerThread.join(); }
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enabled = false;
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Discord_ClearPresence();
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}
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@ -59,6 +60,8 @@ private:
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// Main thread
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void worker() {
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// TODO: Switch out for condition variable to terminate thread instantly
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// OR even better, the new timer class that I still need to add
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while (workerRunning) {
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workerCounter++;
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if(workerCounter >= 1000) {
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@ -69,36 +72,78 @@ private:
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}
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}
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static void updatePresence() {
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if (gui::freqSelect.frequency != lastFreq) {
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presence.details = "Listening"; // This really doesn't need to be re-set each time but it'll remain since it will be used once proper status can be displayed
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sprintf(freq, "%.2fMHz", (float)gui::freqSelect.frequency/1000000);
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void updatePresence() {
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double selectedFreq = gui::freqSelect.frequency;
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std::string selectedName = gui::waterfall.selectedVFO;
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if (selectedFreq != lastFreq) {
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lastFreq = selectedFreq;
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strcpy(mode, "Raw");
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if (core::modComManager.interfaceExists(selectedName)) {
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if (core::modComManager.getModuleName(selectedName) == "radio") {
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int modeNum;
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core::modComManager.callInterface(selectedName, RADIO_IFACE_CMD_GET_MODE, NULL, &modeNum);
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if (modeNum == RADIO_IFACE_MODE_NFM) { strcpy(mode, "NFM"); }
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else if (modeNum == RADIO_IFACE_MODE_WFM) { strcpy(mode, "FM"); }
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else if (modeNum == RADIO_IFACE_MODE_AM) { strcpy(mode, "AM"); }
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else if (modeNum == RADIO_IFACE_MODE_DSB) { strcpy(mode, "DSB"); }
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else if (modeNum == RADIO_IFACE_MODE_USB) { strcpy(mode, "USB"); }
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else if (modeNum == RADIO_IFACE_MODE_CW) { strcpy(mode, "CW"); }
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else if (modeNum == RADIO_IFACE_MODE_LSB) { strcpy(mode, "LSB"); }
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}
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}
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// Print out frequency to buffer
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if (selectedFreq >= 1000000.0) {
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sprintf(freq, "%.3lfMHz %s", selectedFreq / 1000000.0, mode);
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}
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else if (selectedFreq >= 1000.0) {
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sprintf(freq, "%.3lfKHz %s", selectedFreq / 1000.0, mode);
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}
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else {
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sprintf(freq, "%.3lfHz %s", selectedFreq, mode);
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}
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// Fill in the rest of the details and send to discord
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presence.details = "Listening to";
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presence.state = freq;
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Discord_UpdatePresence(&presence);
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lastFreq = gui::freqSelect.frequency;
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}
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}
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static void startPresence() {
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void startPresence() {
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// Discord initialization
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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memset(&presence, 0, sizeof(presence));
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Discord_Initialize("833485588954742864", &handlers, 1, "");
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Discord_Initialize(DISCORD_APP_ID, &handlers, 1, "");
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// Set the first presence
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presence.details = "Initializing rich presence...";
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presence.startTimestamp = time(0);
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presence.largeImageKey = "image_large";
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presence.largeImageKey = "sdrpp_large";
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Discord_UpdatePresence(&presence);
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}
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std::string name;
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bool enabled = true;
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// Rich Presence
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DiscordRichPresence presence;
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double lastFreq;
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char* freq = new char[1024];
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char* mode = new char[1024];
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// Threading
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int workerCounter = 0;
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std::thread workerThread;
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bool workerRunning;
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};
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MOD_EXPORT void _INIT_() {
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// Nothing here
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}
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MOD_EXPORT ModuleManager::Instance* _CREATE_INSTANCE_(std::string name) {
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@ -110,5 +155,5 @@ MOD_EXPORT void _DELETE_INSTANCE_(void* instance) {
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}
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MOD_EXPORT void _END_() {
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// Nothing here
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}
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