Added frequency display to presence

This commit is contained in:
Starman0620 2021-04-20 14:26:48 -04:00
parent 6420553ae9
commit 70c7060eaf

View File

@ -4,7 +4,7 @@
#include <gui/gui.h> #include <gui/gui.h>
#include <gui/style.h> #include <gui/style.h>
#include <core.h> #include <core.h>
#include <cmath>
#include <discord_rpc.h> #include <discord_rpc.h>
SDRPP_MOD_INFO { SDRPP_MOD_INFO {
@ -15,7 +15,10 @@ SDRPP_MOD_INFO {
/* Max instances */ -1 /* Max instances */ -1
}; };
void ready(const DiscordUser *request);
static DiscordRichPresence presence; static DiscordRichPresence presence;
static time_t lastUpdate = time(0);
static char* freq = new char[24];
class PresenceModule : public ModuleManager::Instance { class PresenceModule : public ModuleManager::Instance {
public: public:
@ -23,20 +26,7 @@ public:
this->name = name; this->name = name;
gui::menu.registerEntry(name, menuHandler, this, this); gui::menu.registerEntry(name, menuHandler, this, this);
// Discord initialization startPresence();
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
memset(&presence, 0, sizeof(presence));
Discord_Initialize("833485588954742864", &handlers, 1, "");
// Set the first presence
presence.state = "Loading...";
presence.details = "Initializing rich presence...";
presence.partySize = 1;
presence.partyMax = 1;
presence.startTimestamp = time(0);
presence.largeImageKey = "image_large";
Discord_UpdatePresence(&presence);
} }
~PresenceModule() { ~PresenceModule() {
@ -44,10 +34,12 @@ public:
} }
void enable() { void enable() {
startPresence();
enabled = true; enabled = true;
} }
void disable() { void disable() {
Discord_ClearPresence();
enabled = false; enabled = false;
} }
@ -64,12 +56,39 @@ private:
// GUI // GUI
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::Text("Connecting to Discord..."); ImGui::Text("SDR++ Rich Presence by Starman0620");
ImGui::EndGroup(); ImGui::EndGroup();
// Very basic method of implenting a 10s timer
if (time(0) - lastUpdate > 10) {
updatePresence();
lastUpdate = time(0);
}
if (!_this->enabled) { style::endDisabled(); } if (!_this->enabled) { style::endDisabled(); }
} }
static void updatePresence() {
presence.details = "Listening";
sprintf(freq, "%.2fMHz", gui::waterfall.getCenterFrequency()/1000000, 3);
presence.state = freq;
Discord_UpdatePresence(&presence);
}
static void startPresence() {
// Discord initialization
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
memset(&presence, 0, sizeof(presence));
Discord_Initialize("833485588954742864", &handlers, 1, "");
// Set the first presence
presence.details = "Initializing rich presence...";
presence.startTimestamp = time(0);
presence.largeImageKey = "image_large";
Discord_UpdatePresence(&presence);
}
std::string name; std::string name;
bool enabled = true; bool enabled = true;
}; };