Added theme system

This commit is contained in:
Ryzerth
2021-06-23 21:45:38 +02:00
parent 94fae2135d
commit 26079dba0a
21 changed files with 466 additions and 234 deletions

View File

@ -1,6 +1,7 @@
#include <gui/widgets/frequency_select.h>
#include <config.h>
#include <gui/style.h>
#include <gui/gui.h>
#include <glfw_window.h>
#include <GLFW/glfw3.h>
@ -142,72 +143,73 @@ void FrequencySelect::draw() {
}
}
ImVec2 mousePos = ImGui::GetMousePos();
bool leftClick = ImGui::IsMouseClicked(ImGuiMouseButton_Left);
bool rightClick = ImGui::IsMouseClicked(ImGuiMouseButton_Right);
int mw = ImGui::GetIO().MouseWheel;
bool onDigit = false;
bool hovered = false;
if (!gui::mainWindow.lockWaterfallControls) {
ImVec2 mousePos = ImGui::GetMousePos();
bool leftClick = ImGui::IsMouseClicked(ImGuiMouseButton_Left);
bool rightClick = ImGui::IsMouseClicked(ImGuiMouseButton_Right);
int mw = ImGui::GetIO().MouseWheel;
bool onDigit = false;
bool hovered = false;
for (int i = 0; i < 12; i++) {
onDigit = false;
if (isInArea(mousePos, digitTopMins[i], digitTopMaxs[i])) {
window->DrawList->AddRectFilled(digitTopMins[i], digitTopMaxs[i], IM_COL32(255, 0, 0, 75));
if (leftClick) {
incrementDigit(i);
}
onDigit = true;
}
if (isInArea(mousePos, digitBottomMins[i], digitBottomMaxs[i])) {
window->DrawList->AddRectFilled(digitBottomMins[i], digitBottomMaxs[i], IM_COL32(0, 0, 255, 75));
if (leftClick) {
decrementDigit(i);
}
onDigit = true;
}
if (onDigit) {
hovered = true;
if (rightClick || (ImGui::IsKeyPressed(GLFW_KEY_DELETE) || ImGui::IsKeyPressed(GLFW_KEY_ENTER) || ImGui::IsKeyPressed(GLFW_KEY_KP_ENTER))) {
for (int j = i; j < 12; j++) {
digits[j] = 0;
for (int i = 0; i < 12; i++) {
onDigit = false;
if (isInArea(mousePos, digitTopMins[i], digitTopMaxs[i])) {
window->DrawList->AddRectFilled(digitTopMins[i], digitTopMaxs[i], IM_COL32(255, 0, 0, 75));
if (leftClick) {
incrementDigit(i);
}
frequencyChanged = true;
onDigit = true;
}
if (ImGui::IsKeyPressed(GLFW_KEY_UP)) {
incrementDigit(i);
if (isInArea(mousePos, digitBottomMins[i], digitBottomMaxs[i])) {
window->DrawList->AddRectFilled(digitBottomMins[i], digitBottomMaxs[i], IM_COL32(0, 0, 255, 75));
if (leftClick) {
decrementDigit(i);
}
onDigit = true;
}
if (ImGui::IsKeyPressed(GLFW_KEY_DOWN)) {
decrementDigit(i);
}
if ((ImGui::IsKeyPressed(GLFW_KEY_LEFT) || ImGui::IsKeyPressed(GLFW_KEY_BACKSPACE)) && i > 0) {
moveCursorToDigit(i - 1);
}
if (ImGui::IsKeyPressed(GLFW_KEY_RIGHT) && i < 11) {
moveCursorToDigit(i + 1);
}
auto chars = ImGui::GetIO().InputQueueCharacters;
// For each keyboard characters, type it
for (int j = 0; j < chars.Size; j++) {
if (chars[j] >= '0' && chars[j] <= '9') {
digits[i + j] = chars[j] - '0';
if ((i + j) < 11) { moveCursorToDigit(i + j + 1); }
if (onDigit) {
hovered = true;
if (rightClick || (ImGui::IsKeyPressed(GLFW_KEY_DELETE) || ImGui::IsKeyPressed(GLFW_KEY_ENTER) || ImGui::IsKeyPressed(GLFW_KEY_KP_ENTER))) {
for (int j = i; j < 12; j++) {
digits[j] = 0;
}
frequencyChanged = true;
}
}
if (ImGui::IsKeyPressed(GLFW_KEY_UP)) {
incrementDigit(i);
}
if (ImGui::IsKeyPressed(GLFW_KEY_DOWN)) {
decrementDigit(i);
}
if ((ImGui::IsKeyPressed(GLFW_KEY_LEFT) || ImGui::IsKeyPressed(GLFW_KEY_BACKSPACE)) && i > 0) {
moveCursorToDigit(i - 1);
}
if (ImGui::IsKeyPressed(GLFW_KEY_RIGHT) && i < 11) {
moveCursorToDigit(i + 1);
}
if (mw != 0) {
int count = abs(mw);
for (int j = 0; j < count; j++) {
mw > 0 ? incrementDigit(i) : decrementDigit(i);
auto chars = ImGui::GetIO().InputQueueCharacters;
// For each keyboard characters, type it
for (int j = 0; j < chars.Size; j++) {
if (chars[j] >= '0' && chars[j] <= '9') {
digits[i + j] = chars[j] - '0';
if ((i + j) < 11) { moveCursorToDigit(i + j + 1); }
frequencyChanged = true;
}
}
if (mw != 0) {
int count = abs(mw);
for (int j = 0; j < count; j++) {
mw > 0 ? incrementDigit(i) : decrementDigit(i);
}
}
}
}
digitHovered = hovered;
}
digitHovered = hovered;
uint64_t freq = 0;
for (int i = 0; i < 12; i++) {
freq += digits[i] * pow(10, 11 - i);

View File

@ -17,6 +17,8 @@ namespace ImGui {
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), 26);
ImRect bb(min, min + size);
ImU32 text = ImGui::GetColorU32(ImGuiCol_Text);
float lineHeight = size.y;
ItemSize(size, style.FramePadding.y);
@ -30,14 +32,14 @@ namespace ImGui {
char buf[32];
window->DrawList->AddRectFilled(min + ImVec2(0, 1), min + ImVec2(roundf((float)val * ratio), 10), IM_COL32(0, 136, 255, 255));
window->DrawList->AddLine(min, min + ImVec2(0, 9), IM_COL32(255, 255, 255, 255));
window->DrawList->AddLine(min + ImVec2(0, 9), min + ImVec2(size.x + 1, 9), IM_COL32(255, 255, 255, 255));
window->DrawList->AddLine(min, min + ImVec2(0, 9), text);
window->DrawList->AddLine(min + ImVec2(0, 9), min + ImVec2(size.x + 1, 9), text);
for (int i = 0; i < 10; i++) {
window->DrawList->AddLine(min + ImVec2(roundf((float)i * it), 9), min + ImVec2(roundf((float)i * it), 14), IM_COL32(255, 255, 255, 255));
window->DrawList->AddLine(min + ImVec2(roundf((float)i * it), 9), min + ImVec2(roundf((float)i * it), 14), text);
sprintf(buf, "%d", i * 10);
ImVec2 sz = ImGui::CalcTextSize(buf);
window->DrawList->AddText(min + ImVec2(roundf(((float)i * it) - (sz.x/2.0)) + 1, 16), IM_COL32(255, 255, 255, 255), buf);
window->DrawList->AddText(min + ImVec2(roundf(((float)i * it) - (sz.x/2.0)) + 1, 16), text, buf);
}
}
}

View File

@ -29,8 +29,8 @@ namespace ImGui {
float zeroDb = roundf(((-val_min) / (val_max - val_min)) * size.x);
window->DrawList->AddRectFilled(min, min + ImVec2(zeroDb, lineHeight), IM_COL32( 0, 255, 0, 127 ));
window->DrawList->AddRectFilled(min + ImVec2(zeroDb, 0), min + ImVec2(size.x, lineHeight), IM_COL32( 255, 0, 0, 127 ));
window->DrawList->AddRectFilled(min, min + ImVec2(zeroDb, lineHeight), IM_COL32( 9, 136, 9, 255 ));
window->DrawList->AddRectFilled(min + ImVec2(zeroDb, 0), min + ImVec2(size.x, lineHeight), IM_COL32( 136, 9, 9, 255 ));
float end = roundf(((avg - val_min) / (val_max - val_min)) * size.x);
float endP = roundf(((peak - val_min) / (val_max - val_min)) * size.x);

View File

@ -131,6 +131,7 @@ namespace ImGui {
ImU32 trace = ImGui::GetColorU32(ImGuiCol_PlotLines);
ImU32 shadow = ImGui::GetColorU32(ImGuiCol_PlotLines, 0.2);
ImU32 text = ImGui::GetColorU32(ImGuiCol_Text);
// Vertical scale
for (float line = startLine; line > fftMin; line -= vRange) {
@ -140,7 +141,7 @@ namespace ImGui {
IM_COL32(50, 50, 50, 255), 1.0);
sprintf(buf, "%d", (int)line);
ImVec2 txtSz = ImGui::CalcTextSize(buf);
window->DrawList->AddText(ImVec2(widgetPos.x + 40 - txtSz.x, roundf(yPos - (txtSz.y / 2.0))), IM_COL32( 255, 255, 255, 255 ), buf);
window->DrawList->AddText(ImVec2(widgetPos.x + 40 - txtSz.x, roundf(yPos - (txtSz.y / 2.0))), text, buf);
}
// Horizontal scale
@ -153,10 +154,10 @@ namespace ImGui {
IM_COL32(50, 50, 50, 255), 1.0);
window->DrawList->AddLine(ImVec2(roundf(xPos), widgetPos.y + fftHeight + 10),
ImVec2(roundf(xPos), widgetPos.y + fftHeight + 17),
IM_COL32(255, 255, 255, 255), 1.0);
text, 1.0);
printAndScale(freq, buf);
ImVec2 txtSz = ImGui::CalcTextSize(buf);
window->DrawList->AddText(ImVec2(roundf(xPos - (txtSz.x / 2.0)), widgetPos.y + fftHeight + 10 + txtSz.y), IM_COL32( 255, 255, 255, 255 ), buf);
window->DrawList->AddText(ImVec2(roundf(xPos - (txtSz.x / 2.0)), widgetPos.y + fftHeight + 10 + txtSz.y), text, buf);
}
// Data
@ -176,11 +177,11 @@ namespace ImGui {
// X Axis
window->DrawList->AddLine(ImVec2(widgetPos.x + 50, widgetPos.y + fftHeight + 10),
ImVec2(widgetPos.x + dataWidth + 50, widgetPos.y + fftHeight + 10),
IM_COL32(255, 255, 255, 255), 1.0);
text, 1.0);
// Y Axis
window->DrawList->AddLine(ImVec2(widgetPos.x + 50, widgetPos.y + 9),
ImVec2(widgetPos.x + 50, widgetPos.y + fftHeight + 9),
IM_COL32(255, 255, 255, 255), 1.0);
text, 1.0);
}
@ -193,7 +194,7 @@ namespace ImGui {
window->DrawList->AddImage((void*)(intptr_t)textureId, wfMin, wfMax);
ImVec2 mPos = ImGui::GetMousePos();
if (IS_IN_AREA(mPos, wfMin, wfMax)) {
if (IS_IN_AREA(mPos, wfMin, wfMax) && !gui::mainWindow.lockWaterfallControls) {
for (auto const& [name, vfo] : vfos) {
window->DrawList->AddRectFilled(vfo->wfRectMin, vfo->wfRectMax, vfo->color);
window->DrawList->AddLine(vfo->wfLineMin, vfo->wfLineMax, (name == selectedVFO) ? IM_COL32(255, 0, 0, 255) : IM_COL32(255, 255, 0, 255));
@ -701,11 +702,13 @@ namespace ImGui {
onResize();
}
window->DrawList->AddRectFilled(widgetPos, widgetEndPos, IM_COL32( 0, 0, 0, 255 ));
//window->DrawList->AddRectFilled(widgetPos, widgetEndPos, IM_COL32( 0, 0, 0, 255 ));
ImU32 bg = ImGui::ColorConvertFloat4ToU32(gui::themeManager.waterfallBg);
window->DrawList->AddRectFilled(widgetPos, widgetEndPos, bg);
window->DrawList->AddRect(widgetPos, widgetEndPos, IM_COL32( 50, 50, 50, 255 ));
window->DrawList->AddLine(ImVec2(widgetPos.x, widgetPos.y + fftHeight + 50), ImVec2(widgetPos.x + widgetSize.x, widgetPos.y + fftHeight + 50), IM_COL32(50, 50, 50, 255), 1.0);
processInputs();
if (!gui::mainWindow.lockWaterfallControls) { processInputs(); }
updateAllVFOs(true);
@ -724,28 +727,30 @@ namespace ImGui {
}
// Handle fft resize
ImVec2 winSize = ImGui::GetWindowSize();
ImVec2 mousePos = ImGui::GetMousePos();
mousePos.x -= widgetPos.x;
mousePos.y -= widgetPos.y;
bool click = ImGui::IsMouseClicked(ImGuiMouseButton_Left);
bool down = ImGui::IsMouseDown(ImGuiMouseButton_Left);
if (draggingFW) {
newFFTAreaHeight = mousePos.y;
newFFTAreaHeight = std::clamp<float>(newFFTAreaHeight, 150, widgetSize.y - 50);
ImGui::GetForegroundDrawList()->AddLine(ImVec2(widgetPos.x, newFFTAreaHeight + widgetPos.y), ImVec2(widgetEndPos.x, newFFTAreaHeight + widgetPos.y),
ImGui::GetColorU32(ImGuiCol_SeparatorActive));
}
if (mousePos.y >= newFFTAreaHeight - 2 && mousePos.y <= newFFTAreaHeight + 2 && mousePos.x > 0 && mousePos.x < widgetSize.x) {
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS);
if (click) {
draggingFW = true;
if (!gui::mainWindow.lockWaterfallControls) {
ImVec2 winSize = ImGui::GetWindowSize();
ImVec2 mousePos = ImGui::GetMousePos();
mousePos.x -= widgetPos.x;
mousePos.y -= widgetPos.y;
bool click = ImGui::IsMouseClicked(ImGuiMouseButton_Left);
bool down = ImGui::IsMouseDown(ImGuiMouseButton_Left);
if (draggingFW) {
newFFTAreaHeight = mousePos.y;
newFFTAreaHeight = std::clamp<float>(newFFTAreaHeight, 150, widgetSize.y - 50);
ImGui::GetForegroundDrawList()->AddLine(ImVec2(widgetPos.x, newFFTAreaHeight + widgetPos.y), ImVec2(widgetEndPos.x, newFFTAreaHeight + widgetPos.y),
ImGui::GetColorU32(ImGuiCol_SeparatorActive));
}
if (mousePos.y >= newFFTAreaHeight - 2 && mousePos.y <= newFFTAreaHeight + 2 && mousePos.x > 0 && mousePos.x < widgetSize.x) {
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS);
if (click) {
draggingFW = true;
}
}
if(!down && draggingFW) {
draggingFW = false;
FFTAreaHeight = newFFTAreaHeight;
onResize();
}
}
if(!down && draggingFW) {
draggingFW = false;
FFTAreaHeight = newFFTAreaHeight;
onResize();
}
buf_mtx.unlock();
@ -1128,14 +1133,16 @@ namespace ImGui {
window->DrawList->AddLine(lineMin, lineMax, selected ? IM_COL32(255, 0, 0, 255) : IM_COL32(255, 255, 0, 255));
}
ImVec2 mousePos = ImGui::GetMousePos();
if (reference != REF_LOWER && !bandwidthLocked) {
if (IS_IN_AREA(mousePos, lbwSelMin, lbwSelMax)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); }
else if (IS_IN_AREA(mousePos, wfLbwSelMin, wfLbwSelMax)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); }
}
if (reference != REF_UPPER && !bandwidthLocked) {
if (IS_IN_AREA(mousePos, rbwSelMin, rbwSelMax)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); }
else if (IS_IN_AREA(mousePos, wfRbwSelMin, wfRbwSelMax)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); }
if (!gui::mainWindow.lockWaterfallControls) {
ImVec2 mousePos = ImGui::GetMousePos();
if (reference != REF_LOWER && !bandwidthLocked) {
if (IS_IN_AREA(mousePos, lbwSelMin, lbwSelMax)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); }
else if (IS_IN_AREA(mousePos, wfLbwSelMin, wfLbwSelMax)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); }
}
if (reference != REF_UPPER && !bandwidthLocked) {
if (IS_IN_AREA(mousePos, rbwSelMin, rbwSelMax)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); }
else if (IS_IN_AREA(mousePos, wfRbwSelMin, wfRbwSelMax)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); }
}
}
};