mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2025-07-12 12:05:23 +02:00
added SNR meter smoothing
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@ -886,15 +886,22 @@ namespace ImGui {
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// Apply smoothing if enabled
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if (fftSmoothing && latestFFT != NULL && smoothingBuf != NULL && fftLines != 0) {
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std::lock_guard<std::mutex> lck2(smoothingBufMtx);
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volk_32f_s32f_multiply_32f(latestFFT, latestFFT, smoothingAlpha, dataWidth);
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volk_32f_s32f_multiply_32f(smoothingBuf, smoothingBuf, smoothingBeta, dataWidth);
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volk_32f_s32f_multiply_32f(latestFFT, latestFFT, fftSmoothingAlpha, dataWidth);
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volk_32f_s32f_multiply_32f(smoothingBuf, smoothingBuf, fftSmoothingBeta, dataWidth);
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volk_32f_x2_add_32f(smoothingBuf, latestFFT, smoothingBuf, dataWidth);
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memcpy(latestFFT, smoothingBuf, dataWidth * sizeof(float));
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}
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if (selectedVFO != "" && vfos.size() > 0) {
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float dummy;
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calculateVFOSignalInfo(waterfallVisible ? &rawFFTs[currentFFTLine * rawFFTSize] : rawFFTs, vfos[selectedVFO], dummy, selectedVFOSNR);
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if (snrSmoothing) {
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float newSNR = 0.0f;
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calculateVFOSignalInfo(waterfallVisible ? &rawFFTs[currentFFTLine * rawFFTSize] : rawFFTs, vfos[selectedVFO], dummy, newSNR);
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selectedVFOSNR = (snrSmoothingBeta*selectedVFOSNR) + (snrSmoothingAlpha*newSNR);
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}
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else {
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calculateVFOSignalInfo(waterfallVisible ? &rawFFTs[currentFFTLine * rawFFTSize] : rawFFTs, vfos[selectedVFO], dummy, selectedVFOSNR);
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}
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}
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// If FFT hold is enabled, update it
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@ -1155,8 +1162,17 @@ namespace ImGui {
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void WaterFall::setFFTSmoothingSpeed(float speed) {
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std::lock_guard<std::mutex> lck(smoothingBufMtx);
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smoothingAlpha = speed;
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smoothingBeta = 1.0f - speed;
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fftSmoothingAlpha = speed;
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fftSmoothingBeta = 1.0f - speed;
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}
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void WaterFall::setSNRSmoothing(bool enabled) {
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snrSmoothing = enabled;
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}
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void WaterFall::setSNRSmoothingSpeed(float speed) {
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snrSmoothingAlpha = speed;
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snrSmoothingBeta = 1.0f - speed;
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}
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float* WaterFall::acquireLatestFFT(int& width) {
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@ -172,6 +172,9 @@ namespace ImGui {
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void setFFTSmoothing(bool enabled);
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void setFFTSmoothingSpeed(float speed);
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void setSNRSmoothing(bool enabled);
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void setSNRSmoothingSpeed(float speed);
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float* acquireLatestFFT(int& width);
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void releaseLatestFFT();
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@ -185,7 +188,7 @@ namespace ImGui {
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bool mouseInFFT = false;
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bool mouseInWaterfall = false;
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float selectedVFOSNR = NAN;
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float selectedVFOSNR = 0.0f;
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bool centerFrequencyLocked = false;
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@ -331,8 +334,12 @@ namespace ImGui {
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float fftHoldSpeed = 0.3f;
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bool fftSmoothing = false;
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float smoothingAlpha = 0.5;
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float smoothingBeta = 0.5;
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float fftSmoothingAlpha = 0.5;
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float fftSmoothingBeta = 0.5;
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bool snrSmoothing = false;
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float snrSmoothingAlpha = 0.5;
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float snrSmoothingBeta = 0.5;
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// UI Select elements
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bool fftResizeSelect = false;
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