mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2025-06-28 21:37:50 +02:00
Fixed waterfall inaccuracies + started adding stepped VFO
This commit is contained in:
@ -9,8 +9,8 @@ namespace bandplan {
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struct Band_t {
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std::string name;
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std::string type;
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float start;
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float end;
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double start;
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double end;
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};
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void to_json(json& j, const Band_t& b);
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@ -52,14 +52,14 @@ void fftHandler(dsp::complex_t* samples) {
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int half = fftSize / 2;
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for (int i = 0; i < half; i++) {
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_data.push_back(log10(std::abs(std::complex<float>(fft_out[half + i][0], fft_out[half + i][1])) / (float)fftSize) * 10.0f);
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_data.push_back(log10(std::abs(std::complex<float>(fft_out[half + i][0], fft_out[half + i][1])) / (float)fftSize) * 10.0);
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}
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for (int i = 0; i < half; i++) {
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_data.push_back(log10(std::abs(std::complex<float>(fft_out[i][0], fft_out[i][1])) / (float)fftSize) * 10.0f);
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_data.push_back(log10(std::abs(std::complex<float>(fft_out[i][0], fft_out[i][1])) / (float)fftSize) * 10.0);
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}
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for (int i = 5; i < fftSize; i++) {
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_data[i] = (_data[i - 4] + _data[i - 3] + _data[i - 2] + _data[i - 1] + _data[i]) / 5.0f;
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_data[i] = (_data[i - 4] + _data[i - 3] + _data[i - 2] + _data[i - 1] + _data[i]) / 5.0;
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}
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gui::waterfall.pushFFT(_data, fftSize);
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@ -68,13 +68,13 @@ void fftHandler(dsp::complex_t* samples) {
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dsp::NullSink sink;
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watcher<uint64_t> freq((uint64_t)90500000);
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watcher<float> vfoFreq(92000000.0f);
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float dummyVolume = 1.0f;
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watcher<double> vfoFreq(92000000.0);
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float dummyVolume = 1.0;
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float* volume = &dummyVolume;
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float fftMin = -70.0f;
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float fftMax = 0.0f;
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watcher<float> offset(0.0f, true);
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watcher<float> bw(8000000.0f, true);
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float fftMin = -70.0;
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float fftMax = 0.0;
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watcher<double> offset(0.0, true);
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watcher<float> bw(8000000.0, true);
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bool playing = false;
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watcher<bool> dcbias(false, false);
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bool showCredits = false;
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@ -140,7 +140,7 @@ void windowInit() {
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gui::waterfall.setFFTMax(fftMax);
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gui::waterfall.setWaterfallMax(fftMax);
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float frequency = core::configManager.conf["frequency"];
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double frequency = core::configManager.conf["frequency"];
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gui::freqSelect.setFrequency(frequency);
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gui::freqSelect.frequencyChanged = false;
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@ -164,27 +164,27 @@ void windowInit() {
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core::configManager.release();
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}
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void setVFO(float freq) {
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void setVFO(double freq) {
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ImGui::WaterfallVFO* vfo = gui::waterfall.vfos[gui::waterfall.selectedVFO];
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float currentOff = vfo->centerOffset;
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float currentTune = gui::waterfall.getCenterFrequency() + vfo->generalOffset;
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float delta = freq - currentTune;
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double currentOff = vfo->centerOffset;
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double currentTune = gui::waterfall.getCenterFrequency() + vfo->generalOffset;
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double delta = freq - currentTune;
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float newVFO = currentOff + delta;
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float vfoBW = vfo->bandwidth;
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float vfoBottom = newVFO - (vfoBW / 2.0f);
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float vfoTop = newVFO + (vfoBW / 2.0f);
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double newVFO = currentOff + delta;
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double vfoBW = vfo->bandwidth;
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double vfoBottom = newVFO - (vfoBW / 2.0);
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double vfoTop = newVFO + (vfoBW / 2.0);
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float view = gui::waterfall.getViewOffset();
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float viewBW = gui::waterfall.getViewBandwidth();
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float viewBottom = view - (viewBW / 2.0f);
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float viewTop = view + (viewBW / 2.0f);
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double view = gui::waterfall.getViewOffset();
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double viewBW = gui::waterfall.getViewBandwidth();
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double viewBottom = view - (viewBW / 2.0);
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double viewTop = view + (viewBW / 2.0);
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float wholeFreq = gui::waterfall.getCenterFrequency();
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float BW = gui::waterfall.getBandwidth();
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float bottom = -(BW / 2.0f);
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float top = (BW / 2.0f);
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double wholeFreq = gui::waterfall.getCenterFrequency();
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double BW = gui::waterfall.getBandwidth();
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double bottom = -(BW / 2.0);
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double top = (BW / 2.0);
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// VFO still fints in the view
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if (vfoBottom > viewBottom && vfoTop < viewTop) {
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@ -194,8 +194,8 @@ void setVFO(float freq) {
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// VFO too low for current SDR tuning
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if (vfoBottom < bottom) {
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gui::waterfall.setViewOffset((BW / 2.0f) - (viewBW / 2.0f));
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float newVFOOffset = (BW / 2.0f) - (vfoBW / 2.0f) - (viewBW / 10.0f);
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gui::waterfall.setViewOffset((BW / 2.0) - (viewBW / 2.0));
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double newVFOOffset = (BW / 2.0) - (vfoBW / 2.0) - (viewBW / 10.0);
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sigpath::vfoManager.setCenterOffset(gui::waterfall.selectedVFO, newVFOOffset);
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gui::waterfall.setCenterFrequency(freq - newVFOOffset);
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sigpath::sourceManager.tune(freq - newVFOOffset);
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@ -204,8 +204,8 @@ void setVFO(float freq) {
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// VFO too high for current SDR tuning
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if (vfoTop > top) {
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gui::waterfall.setViewOffset((viewBW / 2.0f) - (BW / 2.0f));
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float newVFOOffset = (vfoBW / 2.0f) - (BW / 2.0f) + (viewBW / 10.0f);
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gui::waterfall.setViewOffset((viewBW / 2.0) - (BW / 2.0));
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double newVFOOffset = (vfoBW / 2.0) - (BW / 2.0) + (viewBW / 10.0);
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sigpath::vfoManager.setCenterOffset(gui::waterfall.selectedVFO, newVFOOffset);
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gui::waterfall.setCenterFrequency(freq - newVFOOffset);
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sigpath::sourceManager.tune(freq - newVFOOffset);
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@ -214,9 +214,9 @@ void setVFO(float freq) {
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// VFO is still without the SDR's bandwidth
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if (delta < 0) {
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float newViewOff = vfoTop - (viewBW / 2.0f) + (viewBW / 10.0f);
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float newViewBottom = newViewOff - (viewBW / 2.0f);
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float newViewTop = newViewOff + (viewBW / 2.0f);
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double newViewOff = vfoTop - (viewBW / 2.0) + (viewBW / 10.0);
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double newViewBottom = newViewOff - (viewBW / 2.0);
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double newViewTop = newViewOff + (viewBW / 2.0);
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if (newViewBottom > bottom) {
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gui::waterfall.setViewOffset(newViewOff);
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@ -224,16 +224,16 @@ void setVFO(float freq) {
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return;
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}
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gui::waterfall.setViewOffset((BW / 2.0f) - (viewBW / 2.0f));
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float newVFOOffset = (BW / 2.0f) - (vfoBW / 2.0f) - (viewBW / 10.0f);
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gui::waterfall.setViewOffset((BW / 2.0) - (viewBW / 2.0));
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double newVFOOffset = (BW / 2.0) - (vfoBW / 2.0) - (viewBW / 10.0);
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sigpath::vfoManager.setCenterOffset(gui::waterfall.selectedVFO, newVFOOffset);
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gui::waterfall.setCenterFrequency(freq - newVFOOffset);
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sigpath::sourceManager.tune(freq - newVFOOffset);
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}
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else {
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float newViewOff = vfoBottom + (viewBW / 2.0f) - (viewBW / 10.0f);
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float newViewBottom = newViewOff - (viewBW / 2.0f);
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float newViewTop = newViewOff + (viewBW / 2.0f);
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double newViewOff = vfoBottom + (viewBW / 2.0) - (viewBW / 10.0);
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double newViewBottom = newViewOff - (viewBW / 2.0);
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double newViewTop = newViewOff + (viewBW / 2.0);
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if (newViewTop < top) {
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gui::waterfall.setViewOffset(newViewOff);
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@ -241,8 +241,8 @@ void setVFO(float freq) {
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return;
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}
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gui::waterfall.setViewOffset((viewBW / 2.0f) - (BW / 2.0f));
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float newVFOOffset = (vfoBW / 2.0f) - (BW / 2.0f) + (viewBW / 10.0f);
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gui::waterfall.setViewOffset((viewBW / 2.0) - (BW / 2.0));
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double newVFOOffset = (vfoBW / 2.0) - (BW / 2.0) + (viewBW / 10.0);
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sigpath::vfoManager.setCenterOffset(gui::waterfall.selectedVFO, newVFOOffset);
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gui::waterfall.setCenterFrequency(freq - newVFOOffset);
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sigpath::sourceManager.tune(freq - newVFOOffset);
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@ -341,7 +341,7 @@ void drawWindow() {
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 8);
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ImGui::SetNextItemWidth(200);
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if (ImGui::SliderFloat("##_2_", volume, 0.0f, 1.0f, "")) {
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if (ImGui::SliderFloat("##_2_", volume, 0.0, 1.0, "")) {
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if (audioStreamName != "") {
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core::configManager.aquire();
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if (!core::configManager.conf["audio"].contains(audioStreamName)) {
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@ -414,9 +414,9 @@ void drawWindow() {
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gui::menu.draw();
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if(ImGui::CollapsingHeader("Debug")) {
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ImGui::Text("Frame time: %.3f ms/frame", 1000.0f / ImGui::GetIO().Framerate);
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ImGui::Text("Frame time: %.3f ms/frame", 1000.0 / ImGui::GetIO().Framerate);
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ImGui::Text("Framerate: %.1f FPS", ImGui::GetIO().Framerate);
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ImGui::Text("Center Frequency: %.0f Hz", gui::waterfall.getCenterFrequency());
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ImGui::Text("Center Frequency: %.0 Hz", gui::waterfall.getCenterFrequency());
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ImGui::Text("Source name: %s", sourceName.c_str());
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ImGui::Spacing();
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}
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@ -446,17 +446,17 @@ void drawWindow() {
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ImGui::NextColumn();
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ImGui::BeginChild("WaterfallControls");
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0f) - (ImGui::CalcTextSize("Zoom").x / 2.0f));
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0) - (ImGui::CalcTextSize("Zoom").x / 2.0));
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ImGui::Text("Zoom");
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0f) - 10);
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ImGui::VSliderFloat("##_7_", ImVec2(20.0f, 150.0f), &bw.val, gui::waterfall.getBandwidth(), 1000.0f, "");
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0) - 10);
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ImGui::VSliderFloat("##_7_", ImVec2(20.0, 150.0), &bw.val, gui::waterfall.getBandwidth(), 1000.0, "");
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ImGui::NewLine();
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0f) - (ImGui::CalcTextSize("Max").x / 2.0f));
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0) - (ImGui::CalcTextSize("Max").x / 2.0));
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ImGui::Text("Max");
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0f) - 10);
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if (ImGui::VSliderFloat("##_8_", ImVec2(20.0f, 150.0f), &fftMax, 0.0f, -100.0f, "")) {
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0) - 10);
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if (ImGui::VSliderFloat("##_8_", ImVec2(20.0, 150.0), &fftMax, 0.0, -100.0, "")) {
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fftMax = std::max<float>(fftMax, fftMin + 10);
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core::configManager.aquire();
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core::configManager.conf["max"] = fftMax;
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@ -465,10 +465,10 @@ void drawWindow() {
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ImGui::NewLine();
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0f) - (ImGui::CalcTextSize("Min").x / 2.0f));
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0) - (ImGui::CalcTextSize("Min").x / 2.0));
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ImGui::Text("Min");
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0f) - 10);
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if (ImGui::VSliderFloat("##_9_", ImVec2(20.0f, 150.0f), &fftMin, 0.0f, -100.0f, "")) {
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x / 2.0) - 10);
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if (ImGui::VSliderFloat("##_9_", ImVec2(20.0, 150.0), &fftMin, 0.0, -100.0, "")) {
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fftMin = std::min<float>(fftMax - 10, fftMin);
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core::configManager.aquire();
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core::configManager.conf["min"] = fftMin;
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@ -36,38 +36,40 @@ void doZoom(int offset, int width, int outWidth, std::vector<float> data, float*
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}
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}
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float freq_ranges[] = {
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1.0f, 2.0f, 2.5f, 5.0f,
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10.0f, 20.0f, 25.0f, 50.0f,
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100.0f, 200.0f, 250.0f, 500.0f,
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1000.0f, 2000.0f, 2500.0f, 5000.0f,
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10000.0f, 20000.0f, 25000.0f, 50000.0f,
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100000.0f, 200000.0f, 250000.0f, 500000.0f,
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1000000.0f, 2000000.0f, 2500000.0f, 5000000.0f,
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10000000.0f, 20000000.0f, 25000000.0f, 50000000.0f
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// TODO: Fix this hacky BS
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double freq_ranges[] = {
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1.0, 2.0, 2.5, 5.0,
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10.0, 20.0, 25.0, 50.0,
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100.0, 200.0, 250.0, 500.0,
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1000.0, 2000.0, 2500.0, 5000.0,
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10000.0, 20000.0, 25000.0, 50000.0,
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100000.0, 200000.0, 250000.0, 500000.0,
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1000000.0, 2000000.0, 2500000.0, 5000000.0,
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10000000.0, 20000000.0, 25000000.0, 50000000.0
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};
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float findBestRange(float bandwidth, int maxSteps) {
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double findBestRange(double bandwidth, int maxSteps) {
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for (int i = 0; i < 32; i++) {
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if (bandwidth / freq_ranges[i] < (float)maxSteps) {
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if (bandwidth / freq_ranges[i] < (double)maxSteps) {
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return freq_ranges[i];
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}
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}
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return 50000000.0f;
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return 50000000.0;
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}
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void printAndScale(float freq, char* buf) {
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void printAndScale(double freq, char* buf) {
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if (freq < 1000) {
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sprintf(buf, "%.3f", freq);
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sprintf(buf, "%.3lf", freq);
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}
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else if (freq < 1000000) {
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sprintf(buf, "%.3fK", freq / 1000.0f);
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sprintf(buf, "%.3lfK", freq / 1000.0);
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}
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else if (freq < 1000000000) {
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sprintf(buf, "%.3fM", freq / 1000000.0f);
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sprintf(buf, "%.3lfM", freq / 1000000.0);
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}
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else if (freq < 1000000000000) {
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sprintf(buf, "%.3fG", freq / 1000000000.0f);
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sprintf(buf, "%.3lfG", freq / 1000000000.0);
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}
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for (int i = strlen(buf) - 2; i >= 0; i--) {
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if (buf[i] != '0') {
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@ -84,10 +86,10 @@ void printAndScale(float freq, char* buf) {
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namespace ImGui {
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WaterFall::WaterFall() {
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fftMin = -70.0f;
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fftMax = 0.0f;
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waterfallMin = -70.0f;
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waterfallMax = 0.0f;
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fftMin = -70.0;
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fftMax = 0.0;
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waterfallMin = -70.0;
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waterfallMax = 0.0;
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FFTAreaHeight = 300;
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newFFTAreaHeight = FFTAreaHeight;
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fftHeight = FFTAreaHeight - 50;
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@ -99,8 +101,8 @@ namespace ImGui {
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latestFFT = new float[1];
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waterfallFb = new uint32_t[1];
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viewBandwidth = 1.0f;
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wholeBandwidth = 1.0f;
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viewBandwidth = 1.0;
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wholeBandwidth = 1.0;
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glGenTextures(1, &textureId);
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@ -122,51 +124,51 @@ namespace ImGui {
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float yPos = widgetPos.y + fftHeight + 10 - ((line - fftMin) * scaleFactor);
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window->DrawList->AddLine(ImVec2(roundf(widgetPos.x + 50), roundf(yPos)),
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ImVec2(roundf(widgetPos.x + dataWidth + 50), roundf(yPos)),
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IM_COL32(50, 50, 50, 255), 1.0f);
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IM_COL32(50, 50, 50, 255), 1.0);
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sprintf(buf, "%d", (int)line);
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ImVec2 txtSz = ImGui::CalcTextSize(buf);
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window->DrawList->AddText(ImVec2(widgetPos.x + 40 - txtSz.x, roundf(yPos - (txtSz.y / 2))), IM_COL32( 255, 255, 255, 255 ), buf);
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window->DrawList->AddText(ImVec2(widgetPos.x + 40 - txtSz.x, roundf(yPos - (txtSz.y / 2.0))), IM_COL32( 255, 255, 255, 255 ), buf);
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}
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// Horizontal scale
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float startFreq = ceilf(lowerFreq / range) * range;
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float horizScale = (float)dataWidth / viewBandwidth;
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for (float freq = startFreq; freq < upperFreq; freq += range) {
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float xPos = widgetPos.x + 50 + ((freq - lowerFreq) * horizScale);
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double startFreq = ceilf(lowerFreq / range) * range;
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double horizScale = (double)dataWidth / viewBandwidth;
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for (double freq = startFreq; freq < upperFreq; freq += range) {
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double xPos = widgetPos.x + 50 + ((freq - lowerFreq) * horizScale);
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window->DrawList->AddLine(ImVec2(roundf(xPos), widgetPos.y + 10),
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ImVec2(roundf(xPos), widgetPos.y + fftHeight + 10),
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IM_COL32(50, 50, 50, 255), 1.0f);
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IM_COL32(50, 50, 50, 255), 1.0);
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window->DrawList->AddLine(ImVec2(roundf(xPos), widgetPos.y + fftHeight + 10),
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ImVec2(roundf(xPos), widgetPos.y + fftHeight + 17),
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||||
IM_COL32(255, 255, 255, 255), 1.0f);
|
||||
IM_COL32(255, 255, 255, 255), 1.0);
|
||||
printAndScale(freq, buf);
|
||||
ImVec2 txtSz = ImGui::CalcTextSize(buf);
|
||||
window->DrawList->AddText(ImVec2(roundf(xPos - (txtSz.x / 2.0f)), widgetPos.y + fftHeight + 10 + txtSz.y), IM_COL32( 255, 255, 255, 255 ), buf);
|
||||
window->DrawList->AddText(ImVec2(roundf(xPos - (txtSz.x / 2.0)), widgetPos.y + fftHeight + 10 + txtSz.y), IM_COL32( 255, 255, 255, 255 ), buf);
|
||||
}
|
||||
|
||||
// Data
|
||||
for (int i = 1; i < dataWidth; i++) {
|
||||
float aPos = widgetPos.y + fftHeight + 10 - ((latestFFT[i - 1] - fftMin) * scaleFactor);
|
||||
float bPos = widgetPos.y + fftHeight + 10 - ((latestFFT[i] - fftMin) * scaleFactor);
|
||||
double aPos = widgetPos.y + fftHeight + 10 - ((latestFFT[i - 1] - fftMin) * scaleFactor);
|
||||
double bPos = widgetPos.y + fftHeight + 10 - ((latestFFT[i] - fftMin) * scaleFactor);
|
||||
if (aPos < fftMin && bPos < fftMin) {
|
||||
continue;
|
||||
}
|
||||
aPos = std::clamp<float>(aPos, widgetPos.y + 10, widgetPos.y + fftHeight + 10);
|
||||
bPos = std::clamp<float>(bPos, widgetPos.y + 10, widgetPos.y + fftHeight + 10);
|
||||
aPos = std::clamp<double>(aPos, widgetPos.y + 10, widgetPos.y + fftHeight + 10);
|
||||
bPos = std::clamp<double>(bPos, widgetPos.y + 10, widgetPos.y + fftHeight + 10);
|
||||
window->DrawList->AddLine(ImVec2(widgetPos.x + 49 + i, roundf(aPos)),
|
||||
ImVec2(widgetPos.x + 50 + i, roundf(bPos)), trace, 1.0f);
|
||||
ImVec2(widgetPos.x + 50 + i, roundf(bPos)), trace, 1.0);
|
||||
window->DrawList->AddLine(ImVec2(widgetPos.x + 50 + i, roundf(bPos)),
|
||||
ImVec2(widgetPos.x + 50 + i, widgetPos.y + fftHeight + 10), shadow, 1.0f);
|
||||
ImVec2(widgetPos.x + 50 + i, widgetPos.y + fftHeight + 10), shadow, 1.0);
|
||||
}
|
||||
|
||||
// X Axis
|
||||
window->DrawList->AddLine(ImVec2(widgetPos.x + 50, widgetPos.y + fftHeight + 10),
|
||||
ImVec2(widgetPos.x + dataWidth + 50, widgetPos.y + fftHeight + 10),
|
||||
IM_COL32(255, 255, 255, 255), 1.0f);
|
||||
IM_COL32(255, 255, 255, 255), 1.0);
|
||||
// Y Axis
|
||||
window->DrawList->AddLine(ImVec2(widgetPos.x + 50, widgetPos.y + 9),
|
||||
ImVec2(widgetPos.x + 50, widgetPos.y + fftHeight + 9),
|
||||
IM_COL32(255, 255, 255, 255), 1.0f);
|
||||
IM_COL32(255, 255, 255, 255), 1.0);
|
||||
|
||||
|
||||
}
|
||||
@ -227,7 +229,7 @@ namespace ImGui {
|
||||
}
|
||||
int refCenter = mousePos.x - (widgetPos.x + 50);
|
||||
if (refCenter >= 0 && refCenter < dataWidth && mousePos.y > widgetPos.y && mousePos.y < (widgetPos.y + widgetSize.y)) {
|
||||
vfo->setOffset(((((float)refCenter / ((float)dataWidth / 2.0f)) - 1.0f) * (viewBandwidth / 2.0f)) + viewOffset);
|
||||
vfo->setOffset(((((double)refCenter / ((double)dataWidth / 2.0)) - 1.0) * (viewBandwidth / 2.0)) + viewOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@ -235,33 +237,34 @@ namespace ImGui {
|
||||
if (draging && mouseInFFT) {
|
||||
int refCenter = mousePos.x - (widgetPos.x + 50);
|
||||
if (refCenter >= 0 && refCenter < dataWidth && mousePos.y > widgetPos.y && mousePos.y < (widgetPos.y + widgetSize.y)) {
|
||||
vfo->setOffset(((((float)refCenter / ((float)dataWidth / 2.0f)) - 1.0f) * (viewBandwidth / 2.0f)) + viewOffset);
|
||||
double off = ((((double)refCenter / ((double)dataWidth / 2.0)) - 1.0) * (viewBandwidth / 2.0)) + viewOffset;
|
||||
vfo->setOffset(round(off / vfo->snapInterval) * vfo->snapInterval);
|
||||
}
|
||||
}
|
||||
|
||||
// Dragon frequency scale
|
||||
// Draging frequency scale
|
||||
if (draging && mouseInFreq) {
|
||||
float deltax = drag.x - lastDrag;
|
||||
double deltax = drag.x - lastDrag;
|
||||
lastDrag = drag.x;
|
||||
float viewDelta = deltax * (viewBandwidth / (float)dataWidth);
|
||||
double viewDelta = deltax * (viewBandwidth / (double)dataWidth);
|
||||
|
||||
viewOffset -= viewDelta;
|
||||
|
||||
if (viewOffset + (viewBandwidth / 2.0f) > wholeBandwidth / 2.0f) {
|
||||
float freqOffset = (viewOffset + (viewBandwidth / 2.0f)) - (wholeBandwidth / 2.0f);
|
||||
viewOffset = (wholeBandwidth / 2.0f) - (viewBandwidth / 2.0f);
|
||||
if (viewOffset + (viewBandwidth / 2.0) > wholeBandwidth / 2.0) {
|
||||
double freqOffset = (viewOffset + (viewBandwidth / 2.0)) - (wholeBandwidth / 2.0);
|
||||
viewOffset = (wholeBandwidth / 2.0) - (viewBandwidth / 2.0);
|
||||
centerFreq += freqOffset;
|
||||
centerFreqMoved = true;
|
||||
}
|
||||
if (viewOffset - (viewBandwidth / 2.0f) < -(wholeBandwidth / 2.0f)) {
|
||||
float freqOffset = (viewOffset - (viewBandwidth / 2.0f)) + (wholeBandwidth / 2.0f);
|
||||
viewOffset = (viewBandwidth / 2.0f) - (wholeBandwidth / 2.0f);
|
||||
if (viewOffset - (viewBandwidth / 2.0) < -(wholeBandwidth / 2.0)) {
|
||||
double freqOffset = (viewOffset - (viewBandwidth / 2.0)) + (wholeBandwidth / 2.0);
|
||||
viewOffset = (viewBandwidth / 2.0) - (wholeBandwidth / 2.0);
|
||||
centerFreq += freqOffset;
|
||||
centerFreqMoved = true;
|
||||
}
|
||||
|
||||
lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0f);
|
||||
upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0f);
|
||||
lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0);
|
||||
upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0);
|
||||
updateWaterfallFb();
|
||||
}
|
||||
else {
|
||||
@ -273,7 +276,7 @@ namespace ImGui {
|
||||
if (!waterfallVisible) {
|
||||
return;
|
||||
}
|
||||
float offsetRatio = viewOffset / (wholeBandwidth / 2.0f);
|
||||
double offsetRatio = viewOffset / (wholeBandwidth / 2.0);
|
||||
int drawDataSize;
|
||||
int drawDataStart;
|
||||
int count = std::min<int>(waterfallHeight, rawFFTs.size());
|
||||
@ -284,7 +287,7 @@ namespace ImGui {
|
||||
for (int i = 0; i < count; i++) {
|
||||
size = rawFFTs[i].size();
|
||||
drawDataSize = (viewBandwidth / wholeBandwidth) * size;
|
||||
drawDataStart = (((float)size / 2.0f) * (offsetRatio + 1)) - (drawDataSize / 2);
|
||||
drawDataStart = (((double)size / 2.0) * (offsetRatio + 1)) - (drawDataSize / 2);
|
||||
doZoom(drawDataStart, drawDataSize, dataWidth, rawFFTs[i], tempData);
|
||||
for (int j = 0; j < dataWidth; j++) {
|
||||
pixel = (std::clamp<float>(tempData[j], waterfallMin, waterfallMax) - waterfallMin) / dataRange;
|
||||
@ -297,8 +300,8 @@ namespace ImGui {
|
||||
|
||||
void WaterFall::drawBandPlan() {
|
||||
int count = bandplan->bands.size();
|
||||
float horizScale = (float)dataWidth / viewBandwidth;
|
||||
float start, end, center, aPos, bPos, cPos, width;
|
||||
double horizScale = (double)dataWidth / viewBandwidth;
|
||||
double start, end, center, aPos, bPos, cPos, width;
|
||||
ImVec2 txtSz;
|
||||
bool startVis, endVis;
|
||||
uint32_t color, colorTrans;
|
||||
@ -313,9 +316,9 @@ namespace ImGui {
|
||||
}
|
||||
startVis = (start > lowerFreq);
|
||||
endVis = (end < upperFreq);
|
||||
start = std::clamp<float>(start, lowerFreq, upperFreq);
|
||||
end = std::clamp<float>(end, lowerFreq, upperFreq);
|
||||
center = (start + end) / 2.0f;
|
||||
start = std::clamp<double>(start, lowerFreq, upperFreq);
|
||||
end = std::clamp<double>(end, lowerFreq, upperFreq);
|
||||
center = (start + end) / 2.0;
|
||||
aPos = widgetPos.x + 50 + ((start - lowerFreq) * horizScale);
|
||||
bPos = widgetPos.x + 50 + ((end - lowerFreq) * horizScale);
|
||||
cPos = widgetPos.x + 50 + ((center - lowerFreq) * horizScale);
|
||||
@ -335,7 +338,7 @@ namespace ImGui {
|
||||
if (bPos <= widgetPos.x + 50) {
|
||||
bPos = widgetPos.x + 51;
|
||||
}
|
||||
if (width >= 1.0f) {
|
||||
if (width >= 1.0) {
|
||||
window->DrawList->AddRectFilled(ImVec2(roundf(aPos), widgetPos.y + fftHeight - 25),
|
||||
ImVec2(roundf(bPos), widgetPos.y + fftHeight + 10), colorTrans);
|
||||
if (startVis) {
|
||||
@ -348,7 +351,7 @@ namespace ImGui {
|
||||
}
|
||||
}
|
||||
if (txtSz.x <= width) {
|
||||
window->DrawList->AddText(ImVec2(cPos - (txtSz.x / 2.0f), widgetPos.y + fftHeight - 17),
|
||||
window->DrawList->AddText(ImVec2(cPos - (txtSz.x / 2.0), widgetPos.y + fftHeight - 17),
|
||||
IM_COL32(255, 255, 255, 255), bandplan->bands[i].name.c_str());
|
||||
}
|
||||
}
|
||||
@ -380,7 +383,7 @@ namespace ImGui {
|
||||
else {
|
||||
fftHeight = widgetSize.y - 50;
|
||||
}
|
||||
dataWidth = widgetSize.x - 60.0f;
|
||||
dataWidth = widgetSize.x - 60.0;
|
||||
delete[] latestFFT;
|
||||
|
||||
if (waterfallVisible) {
|
||||
@ -393,7 +396,7 @@ namespace ImGui {
|
||||
memset(waterfallFb, 0, dataWidth * waterfallHeight * sizeof(uint32_t));
|
||||
}
|
||||
for (int i = 0; i < dataWidth; i++) {
|
||||
latestFFT[i] = -1000.0f; // Hide everything
|
||||
latestFFT[i] = -1000.0; // Hide everything
|
||||
}
|
||||
|
||||
fftAreaMin = ImVec2(widgetPos.x + 50, widgetPos.y + 9);
|
||||
@ -406,7 +409,7 @@ namespace ImGui {
|
||||
|
||||
range = findBestRange(viewBandwidth, maxHSteps);
|
||||
vRange = findBestRange(fftMax - fftMin, maxVSteps);
|
||||
vRange = 10.0f;
|
||||
vRange = 10.0;
|
||||
|
||||
updateWaterfallFb();
|
||||
updateAllVFOs();
|
||||
@ -437,7 +440,7 @@ namespace ImGui {
|
||||
|
||||
window->DrawList->AddRectFilled(widgetPos, widgetEndPos, IM_COL32( 0, 0, 0, 255 ));
|
||||
window->DrawList->AddRect(widgetPos, widgetEndPos, IM_COL32( 50, 50, 50, 255 ));
|
||||
window->DrawList->AddLine(ImVec2(widgetPos.x, widgetPos.y + fftHeight + 50), ImVec2(widgetPos.x + widgetSize.x, widgetPos.y + fftHeight + 50), IM_COL32(50, 50, 50, 255), 1.0f);
|
||||
window->DrawList->AddLine(ImVec2(widgetPos.x, widgetPos.y + fftHeight + 50), ImVec2(widgetPos.x + widgetSize.x, widgetPos.y + fftHeight + 50), IM_COL32(50, 50, 50, 255), 1.0);
|
||||
|
||||
processInputs();
|
||||
|
||||
@ -485,9 +488,9 @@ namespace ImGui {
|
||||
|
||||
void WaterFall::pushFFT(std::vector<float> data, int n) {
|
||||
buf_mtx.lock();
|
||||
float offsetRatio = viewOffset / (wholeBandwidth / 2.0f);
|
||||
double offsetRatio = viewOffset / (wholeBandwidth / 2.0);
|
||||
int drawDataSize = (viewBandwidth / wholeBandwidth) * data.size();
|
||||
int drawDataStart = (((float)data.size() / 2.0f) * (offsetRatio + 1)) - (drawDataSize / 2);
|
||||
int drawDataStart = (((double)data.size() / 2.0) * (offsetRatio + 1)) - (drawDataSize / 2);
|
||||
|
||||
doZoom(drawDataStart, drawDataSize, dataWidth, data, latestFFT);
|
||||
rawFFTs.insert(rawFFTs.begin(), data);
|
||||
@ -517,9 +520,9 @@ namespace ImGui {
|
||||
lowerId = std::clamp<int>(lowerId, 0, colorCount - 1);
|
||||
upperId = std::clamp<int>(upperId, 0, colorCount - 1);
|
||||
float ratio = (((float)i / (float)WATERFALL_RESOLUTION) * colorCount) - lowerId;
|
||||
float r = (colors[lowerId][0] * (1.0f - ratio)) + (colors[upperId][0] * (ratio));
|
||||
float g = (colors[lowerId][1] * (1.0f - ratio)) + (colors[upperId][1] * (ratio));
|
||||
float b = (colors[lowerId][2] * (1.0f - ratio)) + (colors[upperId][2] * (ratio));
|
||||
float r = (colors[lowerId][0] * (1.0 - ratio)) + (colors[upperId][0] * (ratio));
|
||||
float g = (colors[lowerId][1] * (1.0 - ratio)) + (colors[upperId][1] * (ratio));
|
||||
float b = (colors[lowerId][2] * (1.0 - ratio)) + (colors[upperId][2] * (ratio));
|
||||
waterfallPallet[i] = ((uint32_t)255 << 24) | ((uint32_t)b << 16) | ((uint32_t)g << 8) | (uint32_t)r;
|
||||
}
|
||||
}
|
||||
@ -539,70 +542,70 @@ namespace ImGui {
|
||||
fftMax = max + 5;
|
||||
}
|
||||
|
||||
void WaterFall::setCenterFrequency(float freq) {
|
||||
void WaterFall::setCenterFrequency(double freq) {
|
||||
centerFreq = freq;
|
||||
lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0f);
|
||||
upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0f);
|
||||
lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0);
|
||||
upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0);
|
||||
updateAllVFOs();
|
||||
}
|
||||
|
||||
float WaterFall::getCenterFrequency() {
|
||||
double WaterFall::getCenterFrequency() {
|
||||
return centerFreq;
|
||||
}
|
||||
|
||||
void WaterFall::setBandwidth(float bandWidth) {
|
||||
float currentRatio = viewBandwidth / wholeBandwidth;
|
||||
void WaterFall::setBandwidth(double bandWidth) {
|
||||
double currentRatio = viewBandwidth / wholeBandwidth;
|
||||
wholeBandwidth = bandWidth;
|
||||
setViewBandwidth(bandWidth * currentRatio);
|
||||
updateAllVFOs();
|
||||
}
|
||||
|
||||
float WaterFall::getBandwidth() {
|
||||
double WaterFall::getBandwidth() {
|
||||
return wholeBandwidth;
|
||||
}
|
||||
|
||||
void WaterFall::setViewBandwidth(float bandWidth) {
|
||||
void WaterFall::setViewBandwidth(double bandWidth) {
|
||||
if (bandWidth == viewBandwidth) {
|
||||
return;
|
||||
}
|
||||
if (abs(viewOffset) + (bandWidth / 2.0f) > wholeBandwidth / 2.0f) {
|
||||
if (abs(viewOffset) + (bandWidth / 2.0) > wholeBandwidth / 2.0) {
|
||||
if (viewOffset < 0) {
|
||||
viewOffset = (bandWidth / 2.0f) - (wholeBandwidth / 2.0f);
|
||||
viewOffset = (bandWidth / 2.0) - (wholeBandwidth / 2.0);
|
||||
}
|
||||
else {
|
||||
viewOffset = (wholeBandwidth / 2.0f) - (bandWidth / 2.0f);
|
||||
viewOffset = (wholeBandwidth / 2.0) - (bandWidth / 2.0);
|
||||
}
|
||||
}
|
||||
viewBandwidth = bandWidth;
|
||||
lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0f);
|
||||
upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0f);
|
||||
lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0);
|
||||
upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0);
|
||||
range = findBestRange(bandWidth, maxHSteps);
|
||||
updateWaterfallFb();
|
||||
updateAllVFOs();
|
||||
}
|
||||
|
||||
float WaterFall::getViewBandwidth() {
|
||||
double WaterFall::getViewBandwidth() {
|
||||
return viewBandwidth;
|
||||
}
|
||||
|
||||
void WaterFall::setViewOffset(float offset) {
|
||||
void WaterFall::setViewOffset(double offset) {
|
||||
if (offset == viewOffset) {
|
||||
return;
|
||||
}
|
||||
if (offset - (viewBandwidth / 2.0f) < -(wholeBandwidth / 2.0f)) {
|
||||
offset = (viewBandwidth / 2.0f) - (wholeBandwidth / 2.0f);
|
||||
if (offset - (viewBandwidth / 2.0) < -(wholeBandwidth / 2.0)) {
|
||||
offset = (viewBandwidth / 2.0) - (wholeBandwidth / 2.0);
|
||||
}
|
||||
if (offset + (viewBandwidth / 2.0f) > (wholeBandwidth / 2.0f)) {
|
||||
offset = (wholeBandwidth / 2.0f) - (viewBandwidth / 2.0f);
|
||||
if (offset + (viewBandwidth / 2.0) > (wholeBandwidth / 2.0)) {
|
||||
offset = (wholeBandwidth / 2.0) - (viewBandwidth / 2.0);
|
||||
}
|
||||
viewOffset = offset;
|
||||
lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0f);
|
||||
upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0f);
|
||||
lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0);
|
||||
upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0);
|
||||
updateWaterfallFb();
|
||||
updateAllVFOs();
|
||||
}
|
||||
|
||||
float WaterFall::getViewOffset() {
|
||||
double WaterFall::getViewOffset() {
|
||||
return viewOffset;
|
||||
}
|
||||
|
||||
@ -654,21 +657,21 @@ namespace ImGui {
|
||||
}
|
||||
}
|
||||
|
||||
void WaterfallVFO::setOffset(float offset) {
|
||||
void WaterfallVFO::setOffset(double offset) {
|
||||
generalOffset = offset;
|
||||
if (reference == REF_CENTER) {
|
||||
centerOffset = offset;
|
||||
lowerOffset = offset - (bandwidth / 2.0f);
|
||||
upperOffset = offset + (bandwidth / 2.0f);
|
||||
lowerOffset = offset - (bandwidth / 2.0);
|
||||
upperOffset = offset + (bandwidth / 2.0);
|
||||
}
|
||||
else if (reference == REF_LOWER) {
|
||||
lowerOffset = offset;
|
||||
centerOffset = offset + (bandwidth / 2.0f);
|
||||
centerOffset = offset + (bandwidth / 2.0);
|
||||
upperOffset = offset + bandwidth;
|
||||
}
|
||||
else if (reference == REF_UPPER) {
|
||||
upperOffset = offset;
|
||||
centerOffset = offset - (bandwidth / 2.0f);
|
||||
centerOffset = offset - (bandwidth / 2.0);
|
||||
lowerOffset = offset - bandwidth;
|
||||
}
|
||||
centerOffsetChanged = true;
|
||||
@ -677,41 +680,41 @@ namespace ImGui {
|
||||
redrawRequired = true;
|
||||
}
|
||||
|
||||
void WaterfallVFO::setCenterOffset(float offset) {
|
||||
void WaterfallVFO::setCenterOffset(double offset) {
|
||||
if (reference == REF_CENTER) {
|
||||
generalOffset = offset;
|
||||
}
|
||||
else if (reference == REF_LOWER) {
|
||||
generalOffset = offset - (bandwidth / 2.0f);
|
||||
generalOffset = offset - (bandwidth / 2.0);
|
||||
}
|
||||
else if (reference == REF_UPPER) {
|
||||
generalOffset = offset + (bandwidth / 2.0f);
|
||||
generalOffset = offset + (bandwidth / 2.0);
|
||||
}
|
||||
centerOffset = offset;
|
||||
lowerOffset = offset - (bandwidth / 2.0f);
|
||||
upperOffset = offset + (bandwidth / 2.0f);
|
||||
lowerOffset = offset - (bandwidth / 2.0);
|
||||
upperOffset = offset + (bandwidth / 2.0);
|
||||
centerOffsetChanged = true;
|
||||
upperOffsetChanged = true;
|
||||
lowerOffsetChanged = true;
|
||||
redrawRequired = true;
|
||||
}
|
||||
|
||||
void WaterfallVFO::setBandwidth(float bw) {
|
||||
void WaterfallVFO::setBandwidth(double bw) {
|
||||
if (bandwidth == bw || bw < 0) {
|
||||
return;
|
||||
}
|
||||
bandwidth = bw;
|
||||
if (reference == REF_CENTER) {
|
||||
lowerOffset = centerOffset - (bandwidth / 2.0f);
|
||||
upperOffset = centerOffset + (bandwidth / 2.0f);
|
||||
lowerOffset = centerOffset - (bandwidth / 2.0);
|
||||
upperOffset = centerOffset + (bandwidth / 2.0);
|
||||
}
|
||||
else if (reference == REF_LOWER) {
|
||||
centerOffset = lowerOffset + (bandwidth / 2.0f);
|
||||
centerOffset = lowerOffset + (bandwidth / 2.0);
|
||||
upperOffset = lowerOffset + bandwidth;
|
||||
centerOffsetChanged = true;
|
||||
}
|
||||
else if (reference == REF_UPPER) {
|
||||
centerOffset = upperOffset - (bandwidth / 2.0f);
|
||||
centerOffset = upperOffset - (bandwidth / 2.0);
|
||||
lowerOffset = upperOffset - bandwidth;
|
||||
centerOffsetChanged = true;
|
||||
}
|
||||
@ -727,11 +730,11 @@ namespace ImGui {
|
||||
|
||||
}
|
||||
|
||||
void WaterfallVFO::updateDrawingVars(float viewBandwidth, float dataWidth, float viewOffset, ImVec2 widgetPos, int fftHeight) {
|
||||
float width = (bandwidth / viewBandwidth) * (float)dataWidth;
|
||||
int center = roundf((((centerOffset - viewOffset) / (viewBandwidth / 2.0f)) + 1.0f) * ((float)dataWidth / 2.0f));
|
||||
int left = roundf((((lowerOffset - viewOffset) / (viewBandwidth / 2.0f)) + 1.0f) * ((float)dataWidth / 2.0f));
|
||||
int right = roundf((((upperOffset - viewOffset) / (viewBandwidth / 2.0f)) + 1.0f) * ((float)dataWidth / 2.0f));
|
||||
void WaterfallVFO::updateDrawingVars(double viewBandwidth, float dataWidth, double viewOffset, ImVec2 widgetPos, int fftHeight) {
|
||||
double width = (bandwidth / viewBandwidth) * (double)dataWidth;
|
||||
int center = roundf((((centerOffset - viewOffset) / (viewBandwidth / 2.0)) + 1.0) * ((double)dataWidth / 2.0));
|
||||
int left = roundf((((lowerOffset - viewOffset) / (viewBandwidth / 2.0)) + 1.0) * ((double)dataWidth / 2.0));
|
||||
int right = roundf((((upperOffset - viewOffset) / (viewBandwidth / 2.0)) + 1.0) * ((double)dataWidth / 2.0));
|
||||
|
||||
if (left >= 0 && left < dataWidth && reference == REF_LOWER) {
|
||||
lineMin = ImVec2(widgetPos.x + 50 + left, widgetPos.y + 9);
|
||||
|
@ -12,11 +12,11 @@ namespace ImGui {
|
||||
|
||||
class WaterfallVFO {
|
||||
public:
|
||||
void setOffset(float offset);
|
||||
void setCenterOffset(float offset);
|
||||
void setBandwidth(float bw);
|
||||
void setOffset(double offset);
|
||||
void setCenterOffset(double offset);
|
||||
void setBandwidth(double bw);
|
||||
void setReference(int ref);
|
||||
void updateDrawingVars(float viewBandwidth, float dataWidth, float viewOffset, ImVec2 widgetPos, int fftHeight);
|
||||
void updateDrawingVars(double viewBandwidth, float dataWidth, double viewOffset, ImVec2 widgetPos, int fftHeight); // NOTE: Datawidth double???
|
||||
void draw(ImGuiWindow* window, bool selected);
|
||||
|
||||
enum {
|
||||
@ -26,12 +26,12 @@ namespace ImGui {
|
||||
_REF_COUNT
|
||||
};
|
||||
|
||||
float generalOffset;
|
||||
float centerOffset;
|
||||
float lowerOffset;
|
||||
float upperOffset;
|
||||
float bandwidth;
|
||||
float snapInterval;
|
||||
double generalOffset;
|
||||
double centerOffset;
|
||||
double lowerOffset;
|
||||
double upperOffset;
|
||||
double bandwidth;
|
||||
double snapInterval = 5000;
|
||||
int reference = REF_CENTER;
|
||||
|
||||
ImVec2 rectMin;
|
||||
@ -55,17 +55,17 @@ namespace ImGui {
|
||||
|
||||
void updatePallette(float colors[][3], int colorCount);
|
||||
|
||||
void setCenterFrequency(float freq);
|
||||
float getCenterFrequency();
|
||||
void setCenterFrequency(double freq);
|
||||
double getCenterFrequency();
|
||||
|
||||
void setBandwidth(float bandWidth);
|
||||
float getBandwidth();
|
||||
void setBandwidth(double bandWidth);
|
||||
double getBandwidth();
|
||||
|
||||
void setViewBandwidth(float bandWidth);
|
||||
float getViewBandwidth();
|
||||
void setViewBandwidth(double bandWidth);
|
||||
double getViewBandwidth();
|
||||
|
||||
void setViewOffset(float offset);
|
||||
float getViewOffset();
|
||||
void setViewOffset(double offset);
|
||||
double getViewOffset();
|
||||
|
||||
void setFFTMin(float min);
|
||||
float getFFTMin();
|
||||
@ -79,8 +79,8 @@ namespace ImGui {
|
||||
void setWaterfallMax(float max);
|
||||
float getWaterfallMax();
|
||||
|
||||
void setZoom(float zoomLevel);
|
||||
void setOffset(float zoomOffset);
|
||||
void setZoom(double zoomLevel);
|
||||
void setOffset(double zoomOffset);
|
||||
|
||||
void autoRange();
|
||||
|
||||
@ -157,20 +157,20 @@ namespace ImGui {
|
||||
int fftHeight; // Height of the fft graph
|
||||
int waterfallHeight; // Height of the waterfall
|
||||
|
||||
float viewBandwidth;
|
||||
float viewOffset;
|
||||
double viewBandwidth;
|
||||
double viewOffset;
|
||||
|
||||
float lowerFreq;
|
||||
float upperFreq;
|
||||
float range;
|
||||
double lowerFreq;
|
||||
double upperFreq;
|
||||
double range;
|
||||
|
||||
float lastDrag;
|
||||
|
||||
int vfoRef = REF_CENTER;
|
||||
|
||||
// Absolute values
|
||||
float centerFreq;
|
||||
float wholeBandwidth;
|
||||
double centerFreq;
|
||||
double wholeBandwidth;
|
||||
|
||||
// Ranges
|
||||
float fftMin;
|
||||
|
Reference in New Issue
Block a user