SDRPlusPlus/core/src/utils/networking.cpp

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#pragma once
#include <utils/networking.h>
#include <assert.h>
namespace net {
#ifdef _WIN32
extern bool winsock_init = false;
#endif
ConnClass::ConnClass(Socket sock) {
_sock = sock;
connectionOpen = true;
readWorkerThread = std::thread(&ConnClass::readWorker, this);
writeWorkerThread = std::thread(&ConnClass::writeWorker, this);
}
ConnClass::~ConnClass() {
ConnClass::close();
}
void ConnClass::close() {
std::lock_guard lck(closeMtx);
// Set stopWorkers to true
{
std::lock_guard lck1(readQueueMtx);
std::lock_guard lck2(writeQueueMtx);
stopWorkers = true;
}
// Notify the workers of the change
readQueueCnd.notify_all();
writeQueueCnd.notify_all();
if (connectionOpen) {
#ifdef _WIN32
closesocket(_sock);
#else
::close(_sock);
#endif
}
// Wait for the theads to terminate
if (readWorkerThread.joinable()) { readWorkerThread.join(); }
if (writeWorkerThread.joinable()) { writeWorkerThread.join(); }
{
std::lock_guard lck(connectionOpenMtx);
connectionOpen = false;
}
connectionOpenCnd.notify_all();
}
bool ConnClass::isOpen() {
return connectionOpen;
}
void ConnClass::waitForEnd() {
std::unique_lock lck(readQueueMtx);
connectionOpenCnd.wait(lck, [this](){ return !connectionOpen; });
}
int ConnClass::read(int count, uint8_t* buf) {
assert(connectionOpen);
std::lock_guard lck(readMtx);
#ifdef _WIN32
int ret = recv(_sock, (char*)buf, count, 0);
#else
int ret = ::read(_sock, buf, count);
#endif
if (ret <= 0) {
{
std::lock_guard lck(connectionOpenMtx);
connectionOpen = false;
}
connectionOpenCnd.notify_all();
}
return ret;
}
bool ConnClass::write(int count, uint8_t* buf) {
assert(connectionOpen);
std::lock_guard lck(writeMtx);
#ifdef _WIN32
int ret = send(_sock, (char*)buf, count, 0);
#else
int ret = ::write(_sock, buf, count);
#endif
if (ret <= 0) {
{
std::lock_guard lck(connectionOpenMtx);
connectionOpen = false;
}
connectionOpenCnd.notify_all();
}
return (ret > 0);
}
void ConnClass::readAsync(int count, uint8_t* buf, void (*handler)(int count, uint8_t* buf, void* ctx), void* ctx) {
assert(connectionOpen);
// Create entry
ConnReadEntry entry;
entry.count = count;
entry.buf = buf;
entry.handler = handler;
entry.ctx = ctx;
// Add entry to queue
{
std::lock_guard lck(readQueueMtx);
readQueue.push_back(entry);
}
// Notify read worker
readQueueCnd.notify_all();
}
void ConnClass::writeAsync(int count, uint8_t* buf) {
assert(connectionOpen);
// Create entry
ConnWriteEntry entry;
entry.count = count;
entry.buf = buf;
// Add entry to queue
{
std::lock_guard lck(writeQueueMtx);
writeQueue.push_back(entry);
}
// Notify write worker
writeQueueCnd.notify_all();
}
void ConnClass::readWorker() {
while (true) {
// Wait for wakeup and exit if it's for terminating the thread
std::unique_lock lck(readQueueMtx);
readQueueCnd.wait(lck, [this](){ return (readQueue.size() > 0 || stopWorkers); });
if (stopWorkers || !connectionOpen) { return; }
// Pop first element off the list
ConnReadEntry entry = readQueue[0];
readQueue.erase(readQueue.begin());
lck.unlock();
// Read from socket and send data to the handler
int ret = read(entry.count, entry.buf);
if (ret <= 0) {
{
std::lock_guard lck(connectionOpenMtx);
connectionOpen = false;
}
connectionOpenCnd.notify_all();
return;
}
entry.handler(ret, entry.buf, entry.ctx);
}
}
void ConnClass::writeWorker() {
while (true) {
// Wait for wakeup and exit if it's for terminating the thread
std::unique_lock lck(writeQueueMtx);
writeQueueCnd.wait(lck, [this](){ return (writeQueue.size() > 0 || stopWorkers); });
if (stopWorkers || !connectionOpen) { return; }
// Pop first element off the list
ConnWriteEntry entry = writeQueue[0];
writeQueue.erase(writeQueue.begin());
lck.unlock();
// Write to socket
if (!write(entry.count, entry.buf)) {
{
std::lock_guard lck(connectionOpenMtx);
connectionOpen = false;
}
connectionOpenCnd.notify_all();
return;
}
}
}
ListenerClass::ListenerClass(Socket listenSock) {
sock = listenSock;
listening = true;
acceptWorkerThread = std::thread(&ListenerClass::worker, this);
}
ListenerClass::~ListenerClass() {
close();
}
Conn ListenerClass::accept() {
assert(listening);
std::lock_guard lck(acceptMtx);
Socket _sock;
// Accept socket
_sock = ::accept(sock, NULL, NULL);
if (_sock < 0) {
listening = false;
throw std::runtime_error("Could not bind socket");
return NULL;
}
return Conn(new ConnClass(_sock));
}
void ListenerClass::acceptAsync(void (*handler)(Conn conn, void* ctx), void* ctx) {
assert(listening);
// Create entry
ListenerAcceptEntry entry;
entry.handler = handler;
entry.ctx = ctx;
// Add entry to queue
{
std::lock_guard lck(acceptQueueMtx);
acceptQueue.push_back(entry);
}
// Notify write worker
acceptQueueCnd.notify_all();
}
void ListenerClass::close() {
{
std::lock_guard lck(acceptQueueMtx);
stopWorker = true;
}
if (listening) {
#ifdef _WIN32
closesocket(sock);
#else
::close(sock);
#endif
}
acceptQueueCnd.notify_all();
if (acceptWorkerThread.joinable()) { acceptWorkerThread.join(); }
listening = false;
}
bool ListenerClass::isListening() {
return listening;
}
void ListenerClass::worker() {
while (true) {
// Wait for wakeup and exit if it's for terminating the thread
std::unique_lock lck(acceptQueueMtx);
acceptQueueCnd.wait(lck, [this](){ return (acceptQueue.size() > 0 || stopWorker); });
if (stopWorker || !listening) { return; }
// Pop first element off the list
ListenerAcceptEntry entry = acceptQueue[0];
acceptQueue.erase(acceptQueue.begin());
lck.unlock();
// Read from socket and send data to the handler
try {
Conn client = accept();
if (!client) {
listening = false;
return;
}
entry.handler(std::move(client), entry.ctx);
}
catch (std::exception e) {
listening = false;
return;
}
}
}
Conn connect(Protocol proto, std::string host, uint16_t port) {
Socket sock;
#ifdef _WIN32
// Initilize WinSock2
if (!winsock_init) {
WSADATA wsa;
if (WSAStartup(MAKEWORD(2,2),&wsa)) {
throw std::runtime_error("Could not initialize WinSock2");
return NULL;
}
winsock_init = true;
}
assert(winsock_init);
#endif
// Create a socket
sock = socket(AF_INET, SOCK_STREAM, (proto == PROTO_TCP) ? IPPROTO_TCP : IPPROTO_UDP);
if (sock < 0) {
throw std::runtime_error("Could not create socket");
return NULL;
}
// Get address from hostname/ip
hostent* remoteHost = gethostbyname(host.c_str());
if (remoteHost == NULL || remoteHost->h_addr_list[0] == NULL) {
throw std::runtime_error("Could get address from host");
return NULL;
}
uint32_t* naddr = (uint32_t*)remoteHost->h_addr_list[0];
// Create host address
struct sockaddr_in addr;
addr.sin_addr.s_addr = *naddr;
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
// Connect to host
if (::connect(sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
throw std::runtime_error("Could not connect to host");
return NULL;
}
return Conn(new ConnClass(sock));
}
Listener listen(Protocol proto, std::string host, uint16_t port) {
Socket listenSock;
#ifdef _WIN32
// Initilize WinSock2
if (!winsock_init) {
WSADATA wsa;
if (WSAStartup(MAKEWORD(2,2),&wsa)) {
throw std::runtime_error("Could not initialize WinSock2");
return NULL;
}
winsock_init = true;
}
assert(winsock_init);
#endif
// Create a socket
listenSock = socket(AF_INET, SOCK_STREAM, (proto == PROTO_TCP) ? IPPROTO_TCP : IPPROTO_UDP);
if (listenSock < 0) {
throw std::runtime_error("Could not create socket");
return NULL;
}
// Get address from hostname/ip
hostent* remoteHost = gethostbyname(host.c_str());
if (remoteHost == NULL || remoteHost->h_addr_list[0] == NULL) {
throw std::runtime_error("Could get address from host");
return NULL;
}
uint32_t* naddr = (uint32_t*)remoteHost->h_addr_list[0];
// Create host address
struct sockaddr_in addr;
addr.sin_addr.s_addr = *naddr;
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
// Bind socket
if (bind(listenSock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
throw std::runtime_error("Could not bind socket");
return NULL;
}
// Listen
if (::listen(listenSock, SOMAXCONN) != 0) {
throw std::runtime_error("Could not listen");
return NULL;
}
return Listener(new ListenerClass(listenSock));
}
}