2020-07-19 18:12:03 +02:00
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# SDR++, The bloat-free SDR software.
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2020-08-05 23:27:39 +02:00
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![Screenshot](https://i.imgur.com/Kv7GW3l.png)
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2020-07-19 18:09:59 +02:00
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SDR++ is a cross-platform and open source SDR software with the aim of being bloat free and simple to use.
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2020-07-19 18:12:03 +02:00
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## Current Features
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2020-07-19 18:09:59 +02:00
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* Uses SoapySDR for wide hardware support
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* Hardware accelerated graphics (OpenGL + ImGui)
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* SIMD accelerated DSP (parts of the DSP are still missing)
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* Cross-platform
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* Full waterfall update when possible. Makes browsing signals easier and more pleasant
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2020-07-19 18:12:03 +02:00
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## Comming soon
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2020-07-19 18:09:59 +02:00
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* Multi-VFO
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* Plugins
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* Digital demodulators and decoders
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2020-07-19 18:23:00 +02:00
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* Quick replay (replay last n seconds, cool if you missed a short signal)
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## Small things to add
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* Switchable bandwidth for demodulators
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* Switchable audio output device and sample rate
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* Recording
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* Light theme (I know you weirdos exist lol)
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* Waterfall color scheme editor
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2020-07-19 21:26:37 +02:00
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* Switchable fft size
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* Bias-T enable/disable
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* other small customisation options
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* Save waterfall and demod settings between sessions
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* "Hide sidebar" option
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2020-07-19 22:00:01 +02:00
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* Input filter bandwidth option
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2020-07-19 21:26:37 +02:00
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## Known issues (please check before reporting)
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* Random crashes (yikes)
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* Gains aren't stepped
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* The default gains might contain a bogus value before being adjusted
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* Clicks in the audio
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* In some cases, it takes a long time to select a device (RTL-SDR in perticular)
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* Min and Max buttons can get unachievable values (eg. min > max or min = max);
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2020-07-19 18:09:59 +02:00
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2020-07-19 18:12:03 +02:00
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# Building on Windows
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## Requirements
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2020-07-19 18:09:59 +02:00
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* cmake
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* vcpkg (for the packages listed below)
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* fftw3
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* portaudio
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* glfw
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* glew
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* PothosSDR (for libvolk and SoapySDR)
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2020-08-05 12:50:34 +02:00
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## The build
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2020-07-19 18:09:59 +02:00
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```
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mkdir build
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cd build
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cmake .. "-DCMAKE_TOOLCHAIN_FILE=C:/Users/Alex/vcpkg/scripts/buildsystems/vcpkg.cmake" -G "Visual Studio 15 2017 Win64"
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cmake --build . --config Release
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```
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2020-08-05 12:50:34 +02:00
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## Copying over needed directories
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The last step of the build process is copying the `bandplans` and `res` directories to the output directory.
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If you followed the steps above, it should be `build/Release`.
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2020-07-19 18:12:03 +02:00
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# Building on Linux
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2020-07-19 18:09:59 +02:00
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comming soon :)
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2020-07-19 18:12:03 +02:00
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# Building on OSX
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2020-07-19 18:09:59 +02:00
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comming soon as well :)
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2020-07-19 18:12:03 +02:00
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# Contributing
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2020-07-19 18:09:59 +02:00
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Feel free to issue pull request and report bugs via the github issues.
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2020-08-05 13:00:32 +02:00
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I will soon publish a contributing.md listing the code style to use.
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# Credits
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2020-08-05 13:07:12 +02:00
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## Libaries used
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2020-08-05 13:00:32 +02:00
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* [SoapySDR (PothosWare)](https://github.com/pothosware/SoapySDR)
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2020-08-16 03:39:05 +02:00
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* [Dear ImGui (ocornut)](https://github.com/ocornut/imgui)
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2020-08-05 13:04:46 +02:00
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* [spdlog (gabime)](https://github.com/gabime/spdlog)
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* [json (nlohmann)](https://github.com/nlohmann/json)
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2020-08-05 13:07:12 +02:00
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* [portaudio (PortAudio community)](http://www.portaudio.com/)
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## Contributors
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* [aosync](https://github.com/aosync)
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2020-08-05 13:11:42 +02:00
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* [Benjamin Kyd](https://github.com/benkyd)
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* [Tobias Mädel](https://github.com/Manawyrm)
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2020-08-12 16:43:44 +02:00
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* [Raov](https://twitter.com/raov_birbtog)
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* [SignalsEverywhere](https://signalseverywhere.com/)
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