SDRPlusPlus/radio/src/usb_demod.h

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#pragma once
#include <radio_demod.h>
#include <dsp/demodulator.h>
#include <dsp/resampling.h>
#include <dsp/filter.h>
#include <dsp/audio.h>
#include <string>
#include <config.h>
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#include <imgui.h>
class USBDemodulator : public Demodulator {
public:
USBDemodulator() {}
USBDemodulator(std::string prefix, VFOManager::VFO* vfo, float audioSampleRate, float bandWidth, ConfigManager* config) {
init(prefix, vfo, audioSampleRate, bandWidth, config);
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}
void init(std::string prefix, VFOManager::VFO* vfo, float audioSampleRate, float bandWidth, ConfigManager* config) {
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uiPrefix = prefix;
_vfo = vfo;
audioSampRate = audioSampleRate;
bw = bandWidth;
_config = config;
_config->aquire();
if(_config->conf.contains(prefix)) {
if(!_config->conf[prefix].contains("USB")) {
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if (!_config->conf[prefix]["USB"].contains("bandwidth")) { _config->conf[prefix]["USB"]["bandwidth"] = bw; }
if (!_config->conf[prefix]["USB"].contains("snapInterval")) { _config->conf[prefix]["USB"]["snapInterval"] = snapInterval; }
}
json conf = _config->conf[prefix]["USB"];
bw = conf["bandwidth"];
snapInterval = conf["snapInterval"];
}
else {
_config->conf[prefix]["USB"]["bandwidth"] = bw;
_config->conf[prefix]["USB"]["snapInterval"] = snapInterval;
}
_config->release(true);
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squelch.init(_vfo->output, squelchLevel);
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demod.init(&squelch.out, bbSampRate, bandWidth, dsp::SSBDemod::MODE_USB);
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agc.init(&demod.out, 20.0f, bbSampRate);
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float audioBW = std::min<float>(audioSampRate / 2.0f, bw);
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win.init(audioBW, audioBW, bbSampRate);
resamp.init(&agc.out, &win, bbSampRate, audioSampRate);
win.setSampleRate(bbSampRate * resamp.getInterpolation());
resamp.updateWindow(&win);
m2s.init(&resamp.out);
}
void start() {
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squelch.start();
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demod.start();
agc.start();
resamp.start();
m2s.start();
running = true;
}
void stop() {
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squelch.stop();
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demod.stop();
agc.stop();
resamp.stop();
m2s.stop();
running = false;
}
bool isRunning() {
return running;
}
void select() {
_vfo->setSampleRate(bbSampRate, bw);
_vfo->setSnapInterval(snapInterval);
_vfo->setReference(ImGui::WaterfallVFO::REF_LOWER);
}
void setVFO(VFOManager::VFO* vfo) {
_vfo = vfo;
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squelch.setInput(_vfo->output);
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}
VFOManager::VFO* getVFO() {
return _vfo;
}
void setAudioSampleRate(float sampleRate) {
if (running) {
resamp.stop();
}
audioSampRate = sampleRate;
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float audioBW = std::min<float>(audioSampRate / 2.0f, bw);
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resamp.setOutSampleRate(audioSampRate);
win.setSampleRate(bbSampRate * resamp.getInterpolation());
win.setCutoff(audioBW);
win.setTransWidth(audioBW);
resamp.updateWindow(&win);
if (running) {
resamp.start();
}
}
float getAudioSampleRate() {
return audioSampRate;
}
dsp::stream<dsp::stereo_t>* getOutput() {
return &m2s.out;
}
void showMenu() {
float menuWidth = ImGui::GetContentRegionAvailWidth();
ImGui::SetNextItemWidth(menuWidth);
if (ImGui::InputFloat(("##_radio_usb_bw_" + uiPrefix).c_str(), &bw, 1, 100, 0)) {
bw = std::clamp<float>(bw, bwMin, bwMax);
setBandwidth(bw);
_config->aquire();
_config->conf[uiPrefix]["USB"]["bandwidth"] = bw;
_config->release(true);
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}
ImGui::Text("Snap Interval");
ImGui::SameLine();
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ImGui::SetNextItemWidth(menuWidth - ImGui::GetCursorPosX());
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if (ImGui::InputFloat(("##_radio_usb_snap_" + uiPrefix).c_str(), &snapInterval, 1, 100, 0)) {
setSnapInterval(snapInterval);
_config->aquire();
_config->conf[uiPrefix]["USB"]["snapInterval"] = snapInterval;
_config->release(true);
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}
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ImGui::Text("Squelch");
ImGui::SameLine();
ImGui::SetNextItemWidth(menuWidth - ImGui::GetCursorPosX());
if (ImGui::SliderFloat(("##_radio_usb_deemp_" + uiPrefix).c_str(), &squelchLevel, -100.0f, 0.0f, "%.3fdB")) {
squelch.setLevel(squelchLevel);
_config->aquire();
_config->conf[uiPrefix]["USB"]["squelchLevel"] = squelchLevel;
_config->release(true);
}
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}
private:
void setBandwidth(float bandWidth) {
bw = bandWidth;
_vfo->setBandwidth(bw);
demod.setBandWidth(bw);
float audioBW = std::min<float>(audioSampRate / 2.0f, bw);
win.setSampleRate(bbSampRate * resamp.getInterpolation());
win.setCutoff(audioBW);
win.setTransWidth(audioBW);
resamp.updateWindow(&win);
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}
void setSnapInterval(float snapInt) {
snapInterval = snapInt;
_vfo->setSnapInterval(snapInterval);
}
const float bwMax = 3000;
const float bwMin = 500;
const float bbSampRate = 6000;
std::string uiPrefix;
float snapInterval = 100;
float audioSampRate = 48000;
float bw = 3000;
bool running = false;
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float squelchLevel = -100.0f;
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VFOManager::VFO* _vfo;
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dsp::Squelch squelch;
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dsp::SSBDemod demod;
dsp::AGC agc;
dsp::filter_window::BlackmanWindow win;
dsp::PolyphaseResampler<float> resamp;
dsp::MonoToStereo m2s;
ConfigManager* _config;
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};