SDRPlusPlus/src/icons.h

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#pragma once
#include <imgui/imgui.h>
#include <stdint.h>
#include <GL/glew.h>
namespace icons {
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extern ImTextureID LOGO;
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extern ImTextureID PLAY;
extern ImTextureID STOP;
extern ImTextureID PLAY_RAW;
extern ImTextureID STOP_RAW;
GLuint loadTexture(char* path);
void load();
}