SDRPlusPlus/core/src/gui/icons.cpp

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#include <gui/icons.h>
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#define STB_IMAGE_IMPLEMENTATION
#include <imgui/stb_image.h>
namespace icons {
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ImTextureID LOGO;
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ImTextureID PLAY;
ImTextureID STOP;
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ImTextureID MENU;
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GLuint loadTexture(std::string path) {
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int w,h,n;
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stbi_uc* data = stbi_load(path.c_str(), &w, &h, &n, 0);
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GLuint texId;
glGenTextures(1, &texId);
glBindTexture(GL_TEXTURE_2D, texId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (uint8_t*)data);
stbi_image_free(data);
return texId;
}
void load() {
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LOGO = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/sdrpp.png");
PLAY = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/play.png");
STOP = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/stop.png");
MENU = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/menu.png");
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}
}