SDRPlusPlus/core/backends/glfw/backend.cpp

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#include <backend.h>
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>
#include <utils/flog.h>
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#include <utils/opengl_include_code.h>
#include <version.h>
#include <core.h>
#include <filesystem>
#include <stb_image.h>
#include <stb_image_resize.h>
#include <gui/gui.h>
namespace backend {
const char* OPENGL_VERSIONS_GLSL[] = {
"#version 120",
"#version 300 es",
"#version 120"
};
const int OPENGL_VERSIONS_MAJOR[] = {
3,
3,
2
};
const int OPENGL_VERSIONS_MINOR[] = {
0,
1,
1
};
const bool OPENGL_VERSIONS_IS_ES[] = {
false,
true,
false
};
#define OPENGL_VERSION_COUNT (sizeof(OPENGL_VERSIONS_GLSL) / sizeof(char*))
bool maximized = false;
bool fullScreen = false;
int winHeight;
int winWidth;
bool _maximized = maximized;
int fsWidth, fsHeight, fsPosX, fsPosY;
int _winWidth, _winHeight;
GLFWwindow* window;
GLFWmonitor* monitor;
static void glfw_error_callback(int error, const char* description) {
flog::error("Glfw Error {0}: {1}", error, description);
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}
static void maximized_callback(GLFWwindow* window, int n) {
if (n == GLFW_TRUE) {
maximized = true;
}
else {
maximized = false;
}
}
int init(std::string resDir) {
// Load config
core::configManager.acquire();
winWidth = core::configManager.conf["windowSize"]["w"];
winHeight = core::configManager.conf["windowSize"]["h"];
maximized = core::configManager.conf["maximized"];
fullScreen = core::configManager.conf["fullscreen"];
core::configManager.release();
// Setup window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) {
return 1;
}
#ifdef __APPLE__
// GL 3.2 + GLSL 150
const char* glsl_version = "#version 150";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
// Create window with graphics context
monitor = glfwGetPrimaryMonitor();
window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
if (window == NULL)
return 1;
glfwMakeContextCurrent(window);
#else
const char* glsl_version = "#version 120";
monitor = NULL;
for (int i = 0; i < OPENGL_VERSION_COUNT; i++) {
glsl_version = OPENGL_VERSIONS_GLSL[i];
glfwWindowHint(GLFW_CLIENT_API, OPENGL_VERSIONS_IS_ES[i] ? GLFW_OPENGL_ES_API : GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, OPENGL_VERSIONS_MAJOR[i]);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, OPENGL_VERSIONS_MINOR[i]);
// Create window with graphics context
monitor = glfwGetPrimaryMonitor();
window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
if (window == NULL) {
flog::info("OpenGL {0}.{1} {2}was not supported", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i], OPENGL_VERSIONS_IS_ES[i] ? "ES " : "");
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continue;
}
flog::info("Using OpenGL {0}.{1}{2}", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i], OPENGL_VERSIONS_IS_ES[i] ? " ES" : "");
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glfwMakeContextCurrent(window);
break;
}
#endif
// Load app icon
if (!std::filesystem::is_regular_file(resDir + "/icons/sdrpp.png")) {
flog::error("Icon file '{0}' doesn't exist!", resDir + "/icons/sdrpp.png");
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return 1;
}
GLFWimage icons[10];
icons[0].pixels = stbi_load(((std::string)(resDir + "/icons/sdrpp.png")).c_str(), &icons[0].width, &icons[0].height, 0, 4);
icons[1].pixels = (unsigned char*)malloc(16 * 16 * 4);
icons[1].width = icons[1].height = 16;
icons[2].pixels = (unsigned char*)malloc(24 * 24 * 4);
icons[2].width = icons[2].height = 24;
icons[3].pixels = (unsigned char*)malloc(32 * 32 * 4);
icons[3].width = icons[3].height = 32;
icons[4].pixels = (unsigned char*)malloc(48 * 48 * 4);
icons[4].width = icons[4].height = 48;
icons[5].pixels = (unsigned char*)malloc(64 * 64 * 4);
icons[5].width = icons[5].height = 64;
icons[6].pixels = (unsigned char*)malloc(96 * 96 * 4);
icons[6].width = icons[6].height = 96;
icons[7].pixels = (unsigned char*)malloc(128 * 128 * 4);
icons[7].width = icons[7].height = 128;
icons[8].pixels = (unsigned char*)malloc(196 * 196 * 4);
icons[8].width = icons[8].height = 196;
icons[9].pixels = (unsigned char*)malloc(256 * 256 * 4);
icons[9].width = icons[9].height = 256;
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[1].pixels, 16, 16, 16 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[2].pixels, 24, 24, 24 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[3].pixels, 32, 32, 32 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[4].pixels, 48, 48, 48 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[5].pixels, 64, 64, 64 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[6].pixels, 96, 96, 96 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[7].pixels, 128, 128, 128 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[8].pixels, 196, 196, 196 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[9].pixels, 256, 256, 256 * 4, 4);
glfwSetWindowIcon(window, 10, icons);
stbi_image_free(icons[0].pixels);
for (int i = 1; i < 10; i++) {
free(icons[i].pixels);
}
// Add callback for max/min if GLFW supports it
#if (GLFW_VERSION_MAJOR == 3) && (GLFW_VERSION_MINOR >= 3)
if (maximized) {
glfwMaximizeWindow(window);
}
glfwSetWindowMaximizeCallback(window, maximized_callback);
#endif
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// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
io.IniFilename = NULL;
// Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(window, true);
if (!ImGui_ImplOpenGL3_Init(glsl_version)) {
// If init fail, try to fall back on GLSL 1.2
flog::warn("Could not init using OpenGL with normal GLSL version, falling back to GLSL 1.2");
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if (!ImGui_ImplOpenGL3_Init("#version 120")) {
flog::error("Failed to initialize OpenGL with GLSL 1.2");
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return -1;
}
}
// Set window size and fullscreen state
glfwGetWindowSize(window, &_winWidth, &_winHeight);
if (fullScreen) {
flog::info("Fullscreen: ON");
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fsWidth = _winWidth;
fsHeight = _winHeight;
glfwGetWindowPos(window, &fsPosX, &fsPosY);
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, 0);
}
// Everything went according to plan
return 0;
}
void beginFrame() {
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
}
void render(bool vsync) {
// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapInterval(vsync);
glfwSwapBuffers(window);
}
void getMouseScreenPos(double& x, double& y) {
glfwGetCursorPos(window, &x, &y);
}
void setMouseScreenPos(double x, double y) {
// Tell GLFW to move the cursor and then manually fire the event
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glfwSetCursorPos(window, x, y);
ImGui_ImplGlfw_CursorPosCallback(window, x, y);
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}
int renderLoop() {
// Main loop
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
beginFrame();
if (_maximized != maximized) {
_maximized = maximized;
core::configManager.acquire();
core::configManager.conf["maximized"] = _maximized;
if (!maximized) {
glfwSetWindowSize(window, core::configManager.conf["windowSize"]["w"], core::configManager.conf["windowSize"]["h"]);
}
core::configManager.release(true);
}
glfwGetWindowSize(window, &_winWidth, &_winHeight);
if (ImGui::IsKeyPressed(GLFW_KEY_F11)) {
fullScreen = !fullScreen;
if (fullScreen) {
flog::info("Fullscreen: ON");
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fsWidth = _winWidth;
fsHeight = _winHeight;
glfwGetWindowPos(window, &fsPosX, &fsPosY);
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, 0);
core::configManager.acquire();
core::configManager.conf["fullscreen"] = true;
core::configManager.release();
}
else {
flog::info("Fullscreen: OFF");
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glfwSetWindowMonitor(window, nullptr, fsPosX, fsPosY, fsWidth, fsHeight, 0);
core::configManager.acquire();
core::configManager.conf["fullscreen"] = false;
core::configManager.release();
}
}
if ((_winWidth != winWidth || _winHeight != winHeight) && !maximized && _winWidth > 0 && _winHeight > 0) {
winWidth = _winWidth;
winHeight = _winHeight;
core::configManager.acquire();
core::configManager.conf["windowSize"]["w"] = winWidth;
core::configManager.conf["windowSize"]["h"] = winHeight;
core::configManager.release(true);
}
if (winWidth > 0 && winHeight > 0) {
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(_winWidth, _winHeight));
gui::mainWindow.draw();
}
render();
}
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return 0;
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}
int end() {
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
return 0; // TODO: Int really needed?
}
}