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https://codeberg.org/Bazsalanszky/Infinity-For-Lemmy.git
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View user details in ViewUserDetailActivity. Follow or unfollow user is not properly implemented right now. Change users and subscribed_users databases' schemes. Press Profile in navigation drawer to view my reddit info. Press the username in the post to view that account's info.
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@@ -26,6 +26,8 @@
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<string name="subscriptions">Subscriptions</string>
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<string name="subscribers_number_detail">Subscribers: %1$d</string>
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<string name="online_subscribers_number_detail">Online: %1$d</string>
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<string name="cannot_fetch_subreddit_info">Cannot fetch subreddit info</string>
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<string name="cannot_fetch_user_info">Cannot fetch user info</string>
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<string name="gilded">x%1$d</string>
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<string name="title_activity_view_user_detail">ViewUserDetailActivity</string>
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@@ -49,15 +51,15 @@
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"and use of imagery guide visual treatments. These elements do far more than please the "
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"eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge "
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"imagery, large scale typography, and intentional white space create a bold and graphic "
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"interface that immerse the user in the experience.\n"
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"An emphasis on user actions makes core functionality immediately apparent and provides "
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"waypoints for the user.\n\n"
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"interface that immerse the userData in the experience.\n"
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"An emphasis on userData actions makes core functionality immediately apparent and provides "
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"waypoints for the userData.\n\n"
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"Motion provides meaning.\n\n"
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"Motion respects and reinforces the user as the prime mover. Primary user actions are "
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"Motion respects and reinforces the userData as the prime mover. Primary userData actions are "
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"inflection points that initiate motion, transforming the whole design.\n"
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"All action takes place in a single environment. Objects are presented to the user without "
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"All action takes place in a single environment. Objects are presented to the userData without "
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"breaking the continuity of experience even as they transform and reorganize.\n"
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"Motion is meaningful and appropriate, serving to focus attention and maintain continuity. "
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"Feedback is subtle yet clear. Transitions are efficient yet coherent.\n\n"
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@@ -96,7 +98,7 @@
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"Responsive elevation and dynamic elevation offsets.\n\n"
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"Some component types have responsive elevation, meaning they change elevation in response "
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"to user input (e.g., normal, focused, and pressed) or system events. These elevation "
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"to userData input (e.g., normal, focused, and pressed) or system events. These elevation "
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"changes are consistently implemented using dynamic elevation offsets.\n"
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"Dynamic elevation offsets are the goal elevation that a component moves towards, relative "
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"to the component’s resting state. They ensure that elevation changes are consistent "
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@@ -113,10 +115,10 @@
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"whether on a per component basis or using the entire app layout.\n"
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"On a component level, components can move or be removed before they cause interference. "
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"For example, a floating action button (FAB) can disappear or move off screen before a "
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"user picks up a card, or it can move if a snackbar appears.\n"
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"userData picks up a card, or it can move if a snackbar appears.\n"
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"On the layout level, design your app layout to minimize opportunities for interference. "
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"For example, position the FAB to one side of stream of a cards so the FAB won’t interfere "
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"when a user tries to pick up one of cards.\n\n"
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"when a userData tries to pick up one of cards.\n\n"
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</string>
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<string name="subscribe">Subscribe</string>
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@@ -126,5 +128,12 @@
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<string name="unsubscribed">Unsubscribed</string>"
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<string name="unsubscribe_failed">Unsubscribe Failed</string>
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<string name="follow">Follow</string>
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<string name="unfollow">Unfollow</string>
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<string name="followed">Followed</string>
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<string name="follow_failed">Following Failed</string>
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<string name="unfollowed">Unfollowed</string>
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<string name="unfollow_failed">Unfollowing Failed</string>
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<string name="content_description_banner_imageview">Subreddit Banner Image</string>
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</resources>
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