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beginning of notch filter implementation
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@ -2,6 +2,7 @@
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#include <dsp/block.h>
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#include <dsp/types.h>
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#include <dsp/utils/window_functions.h>
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#include <fftw3.h>
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namespace dsp {
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namespace filter_window {
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@ -187,86 +188,152 @@ namespace dsp {
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}
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class RRCTaps : public filter_window::generic_window {
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public:
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RRCTaps() {}
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RRCTaps(int tapCount, float sampleRate, float baudRate, float alpha) { init(tapCount, sampleRate, baudRate, alpha); }
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public:
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RRCTaps() {}
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RRCTaps(int tapCount, float sampleRate, float baudRate, float alpha) { init(tapCount, sampleRate, baudRate, alpha); }
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void init(int tapCount, float sampleRate, float baudRate, float alpha) {
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_tapCount = tapCount;
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_sampleRate = sampleRate;
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_baudRate = baudRate;
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_alpha = alpha;
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}
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void init(int tapCount, float sampleRate, float baudRate, float alpha) {
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_tapCount = tapCount;
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_sampleRate = sampleRate;
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_baudRate = baudRate;
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_alpha = alpha;
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}
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int getTapCount() {
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return _tapCount;
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}
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int getTapCount() {
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return _tapCount;
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}
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void setSampleRate(float sampleRate) {
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_sampleRate = sampleRate;
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}
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void setSampleRate(float sampleRate) {
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_sampleRate = sampleRate;
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}
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void setBaudRate(float baudRate) {
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_baudRate = baudRate;
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}
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void setBaudRate(float baudRate) {
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_baudRate = baudRate;
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}
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void setTapCount(int count) {
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_tapCount = count;
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}
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void setTapCount(int count) {
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_tapCount = count;
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}
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void setAlpha(float alpha) {
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_alpha = alpha;
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}
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void setAlpha(float alpha) {
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_alpha = alpha;
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}
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void createTaps(float* taps, int tapCount, float factor = 1.0f) {
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// ======== CREDIT: GNU Radio =========
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tapCount |= 1; // ensure that tapCount is odd
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void createTaps(float* taps, int tapCount, float factor = 1.0f) {
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// ======== CREDIT: GNU Radio =========
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tapCount |= 1; // ensure that tapCount is odd
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double spb = _sampleRate / _baudRate; // samples per bit/symbol
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double scale = 0;
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for (int i = 0; i < tapCount; i++)
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{
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double x1, x2, x3, num, den;
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double xindx = i - tapCount / 2;
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x1 = FL_M_PI * xindx / spb;
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x2 = 4 * _alpha * xindx / spb;
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x3 = x2 * x2 - 1;
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double spb = _sampleRate / _baudRate; // samples per bit/symbol
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double scale = 0;
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for (int i = 0; i < tapCount; i++)
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{
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double x1, x2, x3, num, den;
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double xindx = i - tapCount / 2;
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x1 = FL_M_PI * xindx / spb;
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x2 = 4 * _alpha * xindx / spb;
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x3 = x2 * x2 - 1;
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// Avoid Rounding errors...
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if (fabs(x3) >= 0.000001) {
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if (i != tapCount / 2)
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num = cos((1 + _alpha) * x1) +
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sin((1 - _alpha) * x1) / (4 * _alpha * xindx / spb);
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else
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num = cos((1 + _alpha) * x1) + (1 - _alpha) * FL_M_PI / (4 * _alpha);
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den = x3 * FL_M_PI;
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}
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else {
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if (_alpha == 1)
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{
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taps[i] = -1;
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scale += taps[i];
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continue;
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}
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x3 = (1 - _alpha) * x1;
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x2 = (1 + _alpha) * x1;
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num = (sin(x2) * (1 + _alpha) * FL_M_PI -
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cos(x3) * ((1 - _alpha) * FL_M_PI * spb) / (4 * _alpha * xindx) +
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sin(x3) * spb * spb / (4 * _alpha * xindx * xindx));
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den = -32 * FL_M_PI * _alpha * _alpha * xindx / spb;
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}
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taps[i] = 4 * _alpha * num / den;
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scale += taps[i];
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// Avoid Rounding errors...
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if (fabs(x3) >= 0.000001) {
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if (i != tapCount / 2)
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num = cos((1 + _alpha) * x1) +
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sin((1 - _alpha) * x1) / (4 * _alpha * xindx / spb);
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else
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num = cos((1 + _alpha) * x1) + (1 - _alpha) * FL_M_PI / (4 * _alpha);
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den = x3 * FL_M_PI;
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}
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for (int i = 0; i < tapCount; i++) {
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taps[i] = taps[i] / scale;
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else {
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if (_alpha == 1)
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{
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taps[i] = -1;
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scale += taps[i];
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continue;
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}
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x3 = (1 - _alpha) * x1;
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x2 = (1 + _alpha) * x1;
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num = (sin(x2) * (1 + _alpha) * FL_M_PI -
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cos(x3) * ((1 - _alpha) * FL_M_PI * spb) / (4 * _alpha * xindx) +
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sin(x3) * spb * spb / (4 * _alpha * xindx * xindx));
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den = -32 * FL_M_PI * _alpha * _alpha * xindx / spb;
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}
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taps[i] = 4 * _alpha * num / den;
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scale += taps[i];
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}
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private:
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int _tapCount;
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float _sampleRate, _baudRate, _alpha;
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for (int i = 0; i < tapCount; i++) {
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taps[i] = taps[i] / scale;
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}
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}
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};
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private:
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int _tapCount;
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float _sampleRate, _baudRate, _alpha;
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};
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class NotchWindow : public filter_window::generic_window {
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public:
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NotchWindow() {}
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NotchWindow(float frequency, float width, float sampleRate, int tapCount) { init(frequency, width, sampleRate, tapCount); }
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~NotchWindow() {
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if (fft_in) { fftwf_free(fft_in); }
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if (fft_out) { fftwf_free(fft_out); }
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fftwf_destroy_plan(fft_plan);
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}
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void init(float frequency, float width, float sampleRate, int tapCount) {
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_frequency = frequency;
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_width = width;
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_sampleRate = sampleRate;
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_tapCount = _tapCount;
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fft_in = (complex_t*)fftwf_malloc(_tapCount * sizeof(complex_t));
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fft_out = (complex_t*)fftwf_malloc(_tapCount * sizeof(complex_t));
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fft_plan = fftwf_plan_dft_1d(_tapCount, (fftwf_complex*)fft_in, (fftwf_complex*)fft_out, FFTW_BACKWARD, FFTW_ESTIMATE);
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}
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void setFrequency(float frequency) {
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_frequency = frequency;
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}
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void setWidth(float width) {
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_width = width;
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}
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void setSampleRate(float sampleRate) {
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_sampleRate = sampleRate;
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}
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void setTapCount(int count) {
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_tapCount = count;
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if (fft_in) { fftwf_free(fft_in); }
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if (fft_out) { fftwf_free(fft_out); }
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fftwf_destroy_plan(fft_plan);
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fft_in = (complex_t*)fftwf_malloc(_tapCount * sizeof(complex_t));
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fft_out = (complex_t*)fftwf_malloc(_tapCount * sizeof(complex_t));
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fft_plan = fftwf_plan_dft_1d(_tapCount, (fftwf_complex*)fft_in, (fftwf_complex*)fft_out, FFTW_BACKWARD, FFTW_ESTIMATE);
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}
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int getTapCount() {
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return _tapCount;
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}
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void createTaps(float* taps, int tapCount, float factor = 1.0f) {
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}
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private:
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complex_t* fft_in = NULL;
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complex_t* fft_out = NULL;
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float _frequency, _width, _sampleRate;
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int _tapCount;
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fftwf_plan fft_plan;
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};
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}
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