more work

This commit is contained in:
AlexandreRouma 2022-09-26 17:04:24 +02:00
parent 869b3e0abd
commit f4bd483410

View File

@ -77,10 +77,10 @@ public:
config.release();
// Init audio path
splitter.init(NULL);
volume.init(NULL, audioVolume, false);
splitter.init(&volume.out);
splitter.bindStream(&meterStream);
meter.init(&meterStream);
meter.start();
// Init sinks
basebandSink.init(NULL, complexHandler, this);
@ -98,7 +98,7 @@ public:
}
void postInit() {
selectStream("Radio");
}
void enable() {
@ -184,15 +184,16 @@ public:
deselectStream();
audioStream = sigpath::sinkManager.bindStream(name);
if (!audioStream) { return; }
splitter.setInput(audioStream);
splitter.start();
selectedStreamName = name;
volume.setInput(audioStream);
startAudioPath();
}
void deselectStream() {
std::lock_guard<std::recursive_mutex> lck(recMtx);
if (selectedStreamName.empty() || !audioStream) { return; }
if (recording && recMode == RECORDER_MODE_AUDIO) { stop(); }
splitter.stop();
stopAudioPath();
sigpath::sinkManager.unbindStream(selectedStreamName, audioStream);
selectedStreamName = "";
audioStream = NULL;
@ -260,16 +261,16 @@ private:
ImGui::FillWidth();
if (ImGui::SliderFloat(CONCAT("##_recorder_vol_", _this->name), &_this->audioVolume, 0, 1, "")) {
// TODO: ADD VOLUME CONTROL
//_this->vol.setVolume(_this->audioVolume);
_this->volume.setVolume(_this->audioVolume);
config.acquire();
config.conf[_this->name]["audioVolume"] = _this->audioVolume;
config.release(true);
}
ImGui::PopItemWidth();
//ImGui::PopItemWidth();
if (_this->recording) { style::beginDisabled(); }
if (ImGui::Checkbox(CONCAT("Stereo##_recorder_stereo_", _this->name), &_this->stereo)) {
config.acquire();audioStream
config.acquire();
config.conf[_this->name]["stereo"] = _this->stereo;
config.release(true);
}
@ -302,14 +303,26 @@ private:
}
}
void startAudioPath() {
volume.start();
splitter.start();
meter.start();
}
void stopAudioPath() {
volume.stop();
splitter.stop();
meter.stop();
}
void updateAudioMeter(dsp::stereo_t& lvl) {
// Note: Yes, using the natural log is on purpose, it just gives a more beautiful result.
double frameTime = 1.0 / ImGui::GetIO().Framerate;
lvl.l = std::clamp<float>(lvl.l - (frameTime * 50.0), -90.0f, 10.0f);
lvl.r = std::clamp<float>(lvl.r - (frameTime * 50.0), -90.0f, 10.0f);
// TODO: FINISH METER
dsp::stereo_t rawLvl = {0.0f,0.0f};//meter.getLevel();
//meter.resetLevel();
dsp::stereo_t rawLvl = meter.getLevel();
meter.resetLevel();
dsp::stereo_t dbLvl = { 10.0f * logf(rawLvl.l), 10.0f * logf(rawLvl.r) };
if (dbLvl.l > lvl.l) { lvl.l = dbLvl.l; }
if (dbLvl.r > lvl.r) { lvl.r = dbLvl.r; }
@ -373,6 +386,7 @@ private:
dsp::sink::Handler<float> monoSink;
dsp::stream<dsp::stereo_t>* audioStream = NULL;
dsp::audio::Volume volume;
dsp::routing::Splitter<dsp::stereo_t> splitter;
dsp::stream<dsp::stereo_t> meterStream;
dsp::bench::PeakLevelMeter<dsp::stereo_t> meter;