Backend abstraction + added android support + partial high DPI scaling + added missing files

This commit is contained in:
AlexandreRouma 2022-02-13 17:25:43 +01:00
parent e5f3d1672c
commit e9cb7fda42
17 changed files with 1367 additions and 0 deletions

12
android/.gitignore vendored Normal file
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.cxx
.externalNativeBuild
build/
*.iml
.idea
.gradle
local.properties
# Android Studio puts a Gradle wrapper here, that we don't want:
gradle/
gradlew*

64
android/app/build.gradle Normal file
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apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
android {
compileSdkVersion 28
buildToolsVersion "30.0.3"
ndkVersion "23.0.7599858"
defaultConfig {
applicationId "org.sdrpp.sdrpp"
minSdkVersion 28
targetSdkVersion 28
versionCode 1
versionName "1.1.0"
externalNativeBuild {
cmake {
arguments "-DOPT_BACKEND_GLFW=OFF", "-DOPT_BACKEND_ANDROID=ON", "-DOPT_BUILD_SOAPY_SOURCE=OFF", "-DOPT_BUILD_ANDROID_AUDIO_SINK=ON", "-DOPT_BUILD_AUDIO_SINK=OFF", "-DOPT_BUILD_DISCORD_PRESENCE=OFF", "-DUSE_INTERNAL_LIBCORRECT=OFF"
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt')
}
}
externalNativeBuild {
cmake {
version "3.18.1"
path "../../CMakeLists.txt"
}
}
sourceSets {
main {
assets.srcDirs += ['assets']
}
}
}
task deleteTempAssets (type: Delete) {
delete 'assets'
}
task copyResources(type: Copy) {
description = 'Copy resources...'
from '../../root/'
into 'assets/'
include('**/*')
}
repositories {
mavenCentral()
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
implementation 'androidx.appcompat:appcompat:1.0.2'
}
copyResources.dependsOn deleteTempAssets
preBuild.dependsOn copyResources

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.sdrpp.sdrpp">
<application
android:label="SDR++"
android:allowBackup="false"
android:fullBackupContent="false"
android:hasCode="true">
<activity
android:name="org.sdrpp.sdrpp.MainActivity"
android:icon="@mipmap/ic_launcher"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:configChanges="orientation|keyboardHidden|screenSize">
<meta-data android:name="android.app.lib_name" android:value="sdrpp_core" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- <intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" android:resource="@xml/device_filter" /> -->
</activity>
</application>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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package org.sdrpp.sdrpp;
import android.app.NativeActivity;
import android.app.AlertDialog;
import android.app.PendingIntent;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.DialogInterface;
import android.content.pm.PackageManager;
import android.hardware.usb.*;
import android.Manifest;
import android.os.Bundle;
import android.view.View;
import android.view.KeyEvent;
import android.view.inputmethod.InputMethodManager;
import android.util.Log;
import android.content.res.AssetManager;
import androidx.core.app.ActivityCompat;
import androidx.core.content.PermissionChecker;
import java.util.concurrent.LinkedBlockingQueue;
import java.io.*;
class DeviceManager {
public fun init() {
}
}

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package org.sdrpp.sdrpp;
import android.app.NativeActivity;
import android.app.AlertDialog;
import android.app.PendingIntent;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.DialogInterface;
import android.content.pm.PackageManager;
import android.hardware.usb.*;
import android.Manifest;
import android.os.Bundle;
import android.view.View;
import android.view.KeyEvent;
import android.view.inputmethod.InputMethodManager;
import android.util.Log;
import android.content.res.AssetManager;
import androidx.core.app.ActivityCompat;
import androidx.core.content.PermissionChecker;
import java.util.concurrent.LinkedBlockingQueue;
import java.io.*;
private const val ACTION_USB_PERMISSION = "org.sdrpp.sdrpp.USB_PERMISSION";
private val usbReceiver = object : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) {
if (ACTION_USB_PERMISSION == intent.action) {
synchronized(this) {
var _this = context as MainActivity;
_this.SDR_device = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE)
if (intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false)) {
_this.SDR_conn = _this.usbManager!!.openDevice(_this.SDR_device);
// Save SDR info
_this.SDR_VID = _this.SDR_device!!.getVendorId();
_this.SDR_PID = _this.SDR_device!!.getProductId()
_this.SDR_FD = _this.SDR_conn!!.getFileDescriptor();
}
// Whatever the hell this does
context.unregisterReceiver(this);
// Hide again the system bars
_this.hideSystemBars();
}
}
}
}
class MainActivity : NativeActivity() {
private val TAG : String = "SDR++";
public var usbManager : UsbManager? = null;
public var SDR_device : UsbDevice? = null;
public var SDR_conn : UsbDeviceConnection? = null;
public var SDR_VID : Int = -1;
public var SDR_PID : Int = -1;
public var SDR_FD : Int = -1;
fun checkAndAsk(permission: String) {
if (PermissionChecker.checkSelfPermission(this, permission) != PackageManager.PERMISSION_GRANTED) {
ActivityCompat.requestPermissions(this, arrayOf(permission), 1);
}
}
public fun hideSystemBars() {
val decorView = getWindow().getDecorView();
val uiOptions = View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
decorView.setSystemUiVisibility(uiOptions);
}
public override fun onCreate(savedInstanceState: Bundle?) {
// Hide bars
hideSystemBars();
// Ask for required permissions, without these the app cannot run.
checkAndAsk(Manifest.permission.WRITE_EXTERNAL_STORAGE);
checkAndAsk(Manifest.permission.READ_EXTERNAL_STORAGE);
// TODO: Have the main code wait until these two permissions are available
// Register events
usbManager = getSystemService(Context.USB_SERVICE) as UsbManager;
val permissionIntent = PendingIntent.getBroadcast(this, 0, Intent(ACTION_USB_PERMISSION), 0)
val filter = IntentFilter(ACTION_USB_PERMISSION)
registerReceiver(usbReceiver, filter)
// Get permission for all USB devices
val devList = usbManager!!.getDeviceList();
for ((name, dev) in devList) {
usbManager!!.requestPermission(dev, permissionIntent);
}
// Ask for internet permission
checkAndAsk(Manifest.permission.INTERNET);
super.onCreate(savedInstanceState)
}
public override fun onResume() {
// Hide bars again
hideSystemBars();
super.onResume();
}
fun showSoftInput() {
val inputMethodManager = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager;
inputMethodManager.showSoftInput(window.decorView, 0);
}
fun hideSoftInput() {
val inputMethodManager = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager;
inputMethodManager.hideSoftInputFromWindow(window.decorView.windowToken, 0);
hideSystemBars();
}
// Queue for the Unicode characters to be polled from native code (via pollUnicodeChar())
private var unicodeCharacterQueue: LinkedBlockingQueue<Int> = LinkedBlockingQueue()
// We assume dispatchKeyEvent() of the NativeActivity is actually called for every
// KeyEvent and not consumed by any View before it reaches here
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (event.action == KeyEvent.ACTION_DOWN) {
unicodeCharacterQueue.offer(event.getUnicodeChar(event.metaState))
}
return super.dispatchKeyEvent(event)
}
fun pollUnicodeChar(): Int {
return unicodeCharacterQueue.poll() ?: 0
}
public fun createIfDoesntExist(path: String) {
// This is a directory, create it in the filesystem
var folder = File(path);
var success = true;
if (!folder.exists()) {
success = folder.mkdirs();
}
if (!success) {
Log.e(TAG, "Could not create folder with path " + path);
}
}
public fun extractDir(aman: AssetManager, local: String, rsrc: String): Int {
val flist = aman.list(rsrc);
var ecount = 0;
for (fp in flist) {
val lpath = local + "/" + fp;
val rpath = rsrc + "/" + fp;
Log.w(TAG, "Extracting '" + rpath + "' to '" + lpath + "'");
// Create local path if non-existent
createIfDoesntExist(local);
// Create if directory
val ext = extractDir(aman, lpath, rpath);
// Extract if file
if (ext == 0) {
// This is a file, extract it
val _os = FileOutputStream(lpath);
val _is = aman.open(rpath);
val ilen = _is.available();
var fbuf = ByteArray(ilen);
_is.read(fbuf, 0, ilen);
_os.write(fbuf);
_os.close();
_is.close();
}
ecount++;
}
return ecount;
}
public fun getAppDir(): String {
val fdir = getFilesDir().getAbsolutePath();
// Extract all resources to the app directory
val aman = getAssets();
extractDir(aman, fdir + "/res", "res");
createIfDoesntExist(fdir + "/modules");
return fdir;
}
}

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<resources>
<!-- RTL-SDR -->
<usb-device vendor-id="0x0bda" product-id="0x2832" />
<usb-device vendor-id="0x0bda" product-id="0x2838" />
<usb-device vendor-id="0x0413" product-id="0x6680" />
<usb-device vendor-id="0x0413" product-id="0x6f0f" />
<usb-device vendor-id="0x0458" product-id="0x707f" />
<usb-device vendor-id="0x0ccd" product-id="0x00a9" />
<usb-device vendor-id="0x0ccd" product-id="0x00b3" />
<usb-device vendor-id="0x0ccd" product-id="0x00b4" />
<usb-device vendor-id="0x0ccd" product-id="0x00b5" />
<usb-device vendor-id="0x0ccd" product-id="0x00b7" />
<usb-device vendor-id="0x0ccd" product-id="0x00b8" />
<usb-device vendor-id="0x0ccd" product-id="0x00b9" />
<usb-device vendor-id="0x0ccd" product-id="0x00c0" />
<usb-device vendor-id="0x0ccd" product-id="0x00c6" />
<usb-device vendor-id="0x0ccd" product-id="0x00d3" />
<usb-device vendor-id="0x0ccd" product-id="0x00d7" />
<usb-device vendor-id="0x0ccd" product-id="0x00e0" />
<usb-device vendor-id="0x1554" product-id="0x5020" />
<usb-device vendor-id="0x15f4" product-id="0x0131" />
<usb-device vendor-id="0x15f4" product-id="0x0133" />
<usb-device vendor-id="0x185b" product-id="0x0620" />
<usb-device vendor-id="0x185b" product-id="0x0650" />
<usb-device vendor-id="0x185b" product-id="0x0680" />
<usb-device vendor-id="0x1b80" product-id="0xd393" />
<usb-device vendor-id="0x1b80" product-id="0xd394" />
<usb-device vendor-id="0x1b80" product-id="0xd395" />
<usb-device vendor-id="0x1b80" product-id="0xd397" />
<usb-device vendor-id="0x1b80" product-id="0xd398" />
<usb-device vendor-id="0x1b80" product-id="0xd39d" />
<usb-device vendor-id="0x1b80" product-id="0xd3a4" />
<usb-device vendor-id="0x1b80" product-id="0xd3a8" />
<usb-device vendor-id="0x1b80" product-id="0xd3af" />
<usb-device vendor-id="0x1b80" product-id="0xd3b0" />
<usb-device vendor-id="0x1d19" product-id="0x1101" />
<usb-device vendor-id="0x1d19" product-id="0x1102" />
<usb-device vendor-id="0x1d19" product-id="0x1103" />
<usb-device vendor-id="0x1d19" product-id="0x1104" />
<usb-device vendor-id="0x1f4d" product-id="0xa803" />
<usb-device vendor-id="0x1f4d" product-id="0xb803" />
<usb-device vendor-id="0x1f4d" product-id="0xc803" />
<usb-device vendor-id="0x1f4d" product-id="0xd286" />
<usb-device vendor-id="0x1f4d" product-id="0xd803" />
<!-- Airspy One -->
<usb-device vendor-id="0x1d50" product-id="0x60a1" />
<!-- Airspy HF+ -->
<usb-device vendor-id="0x03EB" product-id="0x800C" />
</resources>

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android/build.gradle Normal file
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buildscript {
ext.kotlin_version = '1.4.31'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:4.1.0'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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android.useAndroidX=true

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android/settings.gradle Normal file
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include ':app'

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#pragma once
#include <vector>
#include <stdint.h>
namespace backend {
struct DevVIDPID {
uint16_t vid;
uint16_t pid;
};
extern const std::vector<DevVIDPID> AIRSPY_VIDPIDS;
extern const std::vector<DevVIDPID> AIRSPYHF_VIDPIDS;
extern const std::vector<DevVIDPID> HACKRF_VIDPIDS;
extern const std::vector<DevVIDPID> RTL_SDR_VIDPIDS;
int getDeviceFD(int& vid, int& pid, const std::vector<DevVIDPID>& allowedVidPids);
}

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#include <backend.h>
#include "android_backend.h"
#include <core.h>
#include <gui/gui.h>
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#include <android/log.h>
#include <android_native_app_glue.h>
#include <android/asset_manager.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <stdint.h>
#include <spdlog/sinks/android_sink.h>
#include <gui/icons.h>
#include <gui/style.h>
#include <gui/menus/theme.h>
#include <filesystem>
#include <options.h>
// Credit to the ImGui android OpenGL3 example for a lot of this code!
namespace backend {
struct android_app* app = NULL;
EGLDisplay _EglDisplay = EGL_NO_DISPLAY;
EGLSurface _EglSurface = EGL_NO_SURFACE;
EGLContext _EglContext = EGL_NO_CONTEXT;
bool _Initialized = false;
char _LogTag[] = "SDR++";
bool initialized = false;
bool pauseRendering = false;
bool exited = false;
// Forward declaration
int ShowSoftKeyboardInput();
int PollUnicodeChars();
void doPartialInit() {
backend::init();
style::loadFonts(options::opts.root + "/res"); // TODO: Don't hardcode, use config
icons::load(options::opts.root + "/res");
thememenu::applyTheme();
ImGui::GetStyle().ScaleAllSizes(style::uiScale);
gui::mainWindow.setFirstMenuRender();
}
void handleAppCmd(struct android_app* app, int32_t appCmd) {
switch (appCmd) {
case APP_CMD_SAVE_STATE:
spdlog::warn("APP_CMD_SAVE_STATE");
break;
case APP_CMD_INIT_WINDOW:
spdlog::warn("APP_CMD_INIT_WINDOW");
if (pauseRendering && !exited) {
doPartialInit();
pauseRendering = false;
}
exited = false;
break;
case APP_CMD_TERM_WINDOW:
spdlog::warn("APP_CMD_TERM_WINDOW");
pauseRendering = true;
backend::end();
break;
case APP_CMD_GAINED_FOCUS:
spdlog::warn("APP_CMD_GAINED_FOCUS");
break;
case APP_CMD_LOST_FOCUS:
spdlog::warn("APP_CMD_LOST_FOCUS");
break;
}
}
int32_t handleInputEvent(struct android_app* app, AInputEvent* inputEvent) {
return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
}
int aquireWindow() {
while (!app->window) {
spdlog::warn("Waiting on the shitty window thing"); std::this_thread::sleep_for(std::chrono::milliseconds(30));
int out_events;
struct android_poll_source* out_data;
while (ALooper_pollAll(0, NULL, &out_events, (void**)&out_data) >= 0) {
// Process one event
if (out_data != NULL) { out_data->process(app, out_data); }
// Exit the app by returning from within the infinite loop
if (app->destroyRequested != 0) {
return -1;
}
}
}
ANativeWindow_acquire(app->window);
return 0;
}
int init(std::string resDir) {
spdlog::warn("Backend init");
// Get window
aquireWindow();
// EGL Init
{
_EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (_EglDisplay == EGL_NO_DISPLAY)
__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglGetDisplay(EGL_DEFAULT_DISPLAY) returned EGL_NO_DISPLAY");
if (eglInitialize(_EglDisplay, 0, 0) != EGL_TRUE)
__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglInitialize() returned with an error");
const EGLint egl_attributes[] = { EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE };
EGLint num_configs = 0;
if (eglChooseConfig(_EglDisplay, egl_attributes, nullptr, 0, &num_configs) != EGL_TRUE)
__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglChooseConfig() returned with an error");
if (num_configs == 0)
__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglChooseConfig() returned 0 matching config");
// Get the first matching config
EGLConfig egl_config;
eglChooseConfig(_EglDisplay, egl_attributes, &egl_config, 1, &num_configs);
EGLint egl_format;
eglGetConfigAttrib(_EglDisplay, egl_config, EGL_NATIVE_VISUAL_ID, &egl_format);
ANativeWindow_setBuffersGeometry(app->window, 0, 0, egl_format);
const EGLint egl_context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
_EglContext = eglCreateContext(_EglDisplay, egl_config, EGL_NO_CONTEXT, egl_context_attributes);
if (_EglContext == EGL_NO_CONTEXT)
__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglCreateContext() returned EGL_NO_CONTEXT");
_EglSurface = eglCreateWindowSurface(_EglDisplay, egl_config, app->window, NULL);
eglMakeCurrent(_EglDisplay, _EglSurface, _EglSurface, _EglContext);
}
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
// Disable loading/saving of .ini file from disk.
// FIXME: Consider using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android.
io.IniFilename = NULL;
// Setup Platform/Renderer backends
ImGui_ImplAndroid_Init(app->window);
ImGui_ImplOpenGL3_Init("#version 300 es");
return 0;
}
void beginFrame() {
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplAndroid_NewFrame();
ImGui::NewFrame();
}
void render(bool vsync) {
// Rendering
ImGui::Render();
auto dSize = ImGui::GetIO().DisplaySize;
glViewport(0, 0, dSize.x, dSize.y);
glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
eglSwapBuffers(_EglDisplay, _EglSurface);
}
// No screen pos to detect
void getMouseScreenPos(double& x, double& y) { x = 0; y = 0; }
void setMouseScreenPos(double x, double y) {}
int renderLoop() {
spdlog::warn("BRUH: {0}", (void*)backend::app->window);
while (true) {
int out_events;
struct android_poll_source* out_data;
while (ALooper_pollAll(0, NULL, &out_events, (void**)&out_data) >= 0) {
// Process one event
if (out_data != NULL) { out_data->process(app, out_data); }
// Exit the app by returning from within the infinite loop
if (app->destroyRequested != 0) {
spdlog::warn("ASKED TO EXIT");
exited = true;
// Stop SDR
gui::mainWindow.setPlayState(false);
return 0;
}
}
if (_EglDisplay == EGL_NO_DISPLAY) { continue; }
if (!pauseRendering) {
// Initiate a new frame
ImGuiIO& io = ImGui::GetIO();
auto dsize = io.DisplaySize;
// Poll Unicode characters via JNI
// FIXME: do not call this every frame because of JNI overhead
PollUnicodeChars();
// Open on-screen (soft) input if requested by Dear ImGui
static bool WantTextInputLast = false;
if (io.WantTextInput && !WantTextInputLast)
ShowSoftKeyboardInput();
WantTextInputLast = io.WantTextInput;
// Render
beginFrame();
if (dsize.x > 0 && dsize.y > 0) {
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(dsize.x, dsize.y));
gui::mainWindow.draw();
}
render();
}
else {
std::this_thread::sleep_for(std::chrono::milliseconds(30));
}
}
return 0;
}
int end() {
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplAndroid_Shutdown();
ImGui::DestroyContext();
// Destroy all
if (_EglDisplay != EGL_NO_DISPLAY) {
eglMakeCurrent(_EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (_EglContext != EGL_NO_CONTEXT) { eglDestroyContext(_EglDisplay, _EglContext); }
if (_EglSurface != EGL_NO_SURFACE) { eglDestroySurface(_EglDisplay, _EglSurface); }
eglTerminate(_EglDisplay);
}
_EglDisplay = EGL_NO_DISPLAY;
_EglContext = EGL_NO_CONTEXT;
_EglSurface = EGL_NO_SURFACE;
if (app->window) { ANativeWindow_release(app->window); }
return 0;
}
int ShowSoftKeyboardInput() {
JavaVM* java_vm = app->activity->vm;
JNIEnv* java_env = NULL;
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
if (jni_return == JNI_ERR)
return -1;
jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
if (jni_return != JNI_OK)
return -2;
jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
if (native_activity_clazz == NULL)
return -3;
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "showSoftInput", "()V");
if (method_id == NULL)
return -4;
java_env->CallVoidMethod(app->activity->clazz, method_id);
jni_return = java_vm->DetachCurrentThread();
if (jni_return != JNI_OK)
return -5;
return 0;
}
int getDeviceFD(int& vid, int& pid, const std::vector<DevVIDPID>& allowedVidPids) {
JavaVM* java_vm = app->activity->vm;
JNIEnv* java_env = NULL;
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
if (jni_return == JNI_ERR)
return -1;
jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
if (jni_return != JNI_OK)
return -1;
jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
if (native_activity_clazz == NULL)
return -1;
jfieldID fd_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_FD", "I");
jfieldID vid_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_VID", "I");
jfieldID pid_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_PID", "I");
if (!vid_field_id || !vid_field_id || !pid_field_id)
return -1;
int fd = java_env->GetIntField(app->activity->clazz, fd_field_id);
vid = java_env->GetIntField(app->activity->clazz, vid_field_id);
pid = java_env->GetIntField(app->activity->clazz, pid_field_id);
jni_return = java_vm->DetachCurrentThread();
if (jni_return != JNI_OK)
return -1;
// If no vid/pid was given, just return successfully
if (allowedVidPids.empty()) {
return fd;
}
// Otherwise, check that the vid/pid combo is allowed
for (auto const& vp : allowedVidPids) {
if (vp.vid != vid || vp.pid != pid) { continue; }
return fd;
}
return -1;
}
// Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function.
// Therefore, we implement the processing of KeyEvents in MainActivity.kt and poll
// the resulting Unicode characters here via JNI and send them to Dear ImGui.
int PollUnicodeChars() {
JavaVM* java_vm = app->activity->vm;
JNIEnv* java_env = NULL;
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
if (jni_return == JNI_ERR)
return -1;
jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
if (jni_return != JNI_OK)
return -2;
jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
if (native_activity_clazz == NULL)
return -3;
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "pollUnicodeChar", "()I");
if (method_id == NULL)
return -4;
// Send the actual characters to Dear ImGui
ImGuiIO& io = ImGui::GetIO();
jint unicode_character;
while ((unicode_character = java_env->CallIntMethod(app->activity->clazz, method_id)) != 0)
io.AddInputCharacter(unicode_character);
jni_return = java_vm->DetachCurrentThread();
if (jni_return != JNI_OK)
return -5;
return 0;
}
std::string getAppFilesDir() {
JavaVM* java_vm = app->activity->vm;
JNIEnv* java_env = NULL;
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
if (jni_return == JNI_ERR)
throw std::runtime_error("Could not get JNI environement");
jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
if (jni_return != JNI_OK)
throw std::runtime_error("Could not attach to thread");
jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
if (native_activity_clazz == NULL)
throw std::runtime_error("Could not get MainActivity class");
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "getAppDir", "()Ljava/lang/String;");
if (method_id == NULL)
throw std::runtime_error("Could not get methode ID");
jstring jstr = (jstring)java_env->CallObjectMethod(app->activity->clazz, method_id);
const char* _str = java_env->GetStringUTFChars(jstr, NULL);
std::string str(_str);
java_env->ReleaseStringUTFChars(jstr, _str);
jni_return = java_vm->DetachCurrentThread();
if (jni_return != JNI_OK)
throw std::runtime_error("Could not detach from thread");
return str;
}
const std::vector<DevVIDPID> AIRSPY_VIDPIDS = {
{ 0x1d50, 0x60a1 }
};
const std::vector<DevVIDPID> AIRSPYHF_VIDPIDS = {
{ 0x03EB, 0x800C }
};
const std::vector<DevVIDPID> HACKRF_VIDPIDS = {
{ 0x1d50, 0x604b },
{ 0x1d50, 0x6089 },
{ 0x1d50, 0xcc15 }
};
const std::vector<DevVIDPID> RTL_SDR_VIDPIDS = {
{ 0x0bda, 0x2832 },
{ 0x0bda, 0x2838 },
{ 0x0413, 0x6680 },
{ 0x0413, 0x6f0f },
{ 0x0458, 0x707f },
{ 0x0ccd, 0x00a9 },
{ 0x0ccd, 0x00b3 },
{ 0x0ccd, 0x00b4 },
{ 0x0ccd, 0x00b5 },
{ 0x0ccd, 0x00b7 },
{ 0x0ccd, 0x00b8 },
{ 0x0ccd, 0x00b9 },
{ 0x0ccd, 0x00c0 },
{ 0x0ccd, 0x00c6 },
{ 0x0ccd, 0x00d3 },
{ 0x0ccd, 0x00d7 },
{ 0x0ccd, 0x00e0 },
{ 0x1554, 0x5020 },
{ 0x15f4, 0x0131 },
{ 0x15f4, 0x0133 },
{ 0x185b, 0x0620 },
{ 0x185b, 0x0650 },
{ 0x185b, 0x0680 },
{ 0x1b80, 0xd393 },
{ 0x1b80, 0xd394 },
{ 0x1b80, 0xd395 },
{ 0x1b80, 0xd397 },
{ 0x1b80, 0xd398 },
{ 0x1b80, 0xd39d },
{ 0x1b80, 0xd3a4 },
{ 0x1b80, 0xd3a8 },
{ 0x1b80, 0xd3af },
{ 0x1b80, 0xd3b0 },
{ 0x1d19, 0x1101 },
{ 0x1d19, 0x1102 },
{ 0x1d19, 0x1103 },
{ 0x1d19, 0x1104 },
{ 0x1f4d, 0xa803 },
{ 0x1f4d, 0xb803 },
{ 0x1f4d, 0xc803 },
{ 0x1f4d, 0xd286 },
{ 0x1f4d, 0xd803 }
};
}
extern "C" {
void android_main(struct android_app* app) {
// Save app instance
app->onAppCmd = backend::handleAppCmd;
app->onInputEvent = backend::handleInputEvent;
backend::app = app;
// Check if this is the first time we run or not
if (backend::initialized) {
spdlog::warn("android_main called again");
backend::doPartialInit();
backend::pauseRendering = false;
backend::renderLoop();
return;
}
backend::initialized = true;
// prepare spdlog
auto console_sink = std::make_shared<spdlog::sinks::android_sink_st>("SDR++");
auto logger = std::shared_ptr<spdlog::logger>(new spdlog::logger("", { console_sink }));
spdlog::set_default_logger(logger);
// Grab files dir
std::string appdir = backend::getAppFilesDir();
// Call main
char* rootpath = new char[appdir.size() + 1];
strcpy(rootpath, appdir.c_str());
char* dummy[] = { "", "-r", rootpath };
sdrpp_main(3, dummy);
}
}

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// dear imgui: Platform Binding for Android native app
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
// Implemented features:
// [X] Platform: Keyboard arrays indexed using AKEYCODE_* codes, e.g. ImGui::IsKeyPressed(AKEYCODE_SPACE).
// Missing features:
// [ ] Platform: Clipboard support.
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
// Important:
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2021-03-04: Initial version.
#include "imgui.h"
#include "imgui_impl_android.h"
#include <time.h>
#include <map>
#include <queue>
#include <android/native_window.h>
#include <android/input.h>
#include <android/keycodes.h>
#include <android/log.h>
// Android data
static double g_Time = 0.0;
static ANativeWindow* g_Window;
static char g_LogTag[] = "ImGuiExample";
static std::map<int32_t, std::queue<int32_t>> g_KeyEventQueues; // FIXME: Remove dependency on map and queue once we use upcoming input queue.
int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event)
{
ImGuiIO& io = ImGui::GetIO();
int32_t event_type = AInputEvent_getType(input_event);
switch (event_type)
{
case AINPUT_EVENT_TYPE_KEY:
{
int32_t event_key_code = AKeyEvent_getKeyCode(input_event);
int32_t event_action = AKeyEvent_getAction(input_event);
int32_t event_meta_state = AKeyEvent_getMetaState(input_event);
io.KeyCtrl = ((event_meta_state & AMETA_CTRL_ON) != 0);
io.KeyShift = ((event_meta_state & AMETA_SHIFT_ON) != 0);
io.KeyAlt = ((event_meta_state & AMETA_ALT_ON) != 0);
switch (event_action)
{
// FIXME: AKEY_EVENT_ACTION_DOWN and AKEY_EVENT_ACTION_UP occur at once as soon as a touch pointer
// goes up from a key. We use a simple key event queue/ and process one event per key per frame in
// ImGui_ImplAndroid_NewFrame()...or consider using IO queue, if suitable: https://github.com/ocornut/imgui/issues/2787
case AKEY_EVENT_ACTION_DOWN:
case AKEY_EVENT_ACTION_UP:
g_KeyEventQueues[event_key_code].push(event_action);
break;
default:
break;
}
break;
}
case AINPUT_EVENT_TYPE_MOTION:
{
int32_t event_action = AMotionEvent_getAction(input_event);
int32_t event_pointer_index = (event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
event_action &= AMOTION_EVENT_ACTION_MASK;
switch (event_action)
{
case AMOTION_EVENT_ACTION_DOWN:
case AMOTION_EVENT_ACTION_UP:
// Physical mouse buttons (and probably other physical devices) also invoke the actions AMOTION_EVENT_ACTION_DOWN/_UP,
// but we have to process them separately to identify the actual button pressed. This is done below via
// AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback).
if((AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_FINGER)
|| (AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_STYLUS) || (AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_UNKNOWN))
{
io.MouseDown[0] = (event_action == AMOTION_EVENT_ACTION_DOWN);
io.MousePos = ImVec2(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index));
}
break;
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
{
int32_t button_state = AMotionEvent_getButtonState(input_event);
io.MouseDown[0] = ((button_state & AMOTION_EVENT_BUTTON_PRIMARY) != 0);
io.MouseDown[1] = ((button_state & AMOTION_EVENT_BUTTON_SECONDARY) != 0);
io.MouseDown[2] = ((button_state & AMOTION_EVENT_BUTTON_TERTIARY) != 0);
}
break;
case AMOTION_EVENT_ACTION_HOVER_MOVE: // Hovering: Tool moves while NOT pressed (such as a physical mouse)
case AMOTION_EVENT_ACTION_MOVE: // Touch pointer moves while DOWN
io.MousePos = ImVec2(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index));
break;
case AMOTION_EVENT_ACTION_SCROLL:
io.MouseWheel = AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_VSCROLL, event_pointer_index);
io.MouseWheelH = AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_HSCROLL, event_pointer_index);
break;
default:
break;
}
}
return 1;
default:
break;
}
return 0;
}
bool ImGui_ImplAndroid_Init(ANativeWindow* window)
{
g_Window = window;
g_Time = 0.0;
// Setup backend capabilities flags
ImGuiIO& io = ImGui::GetIO();
io.BackendPlatformName = "imgui_impl_android";
// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeysDown[] array.
io.KeyMap[ImGuiKey_Tab] = AKEYCODE_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = AKEYCODE_DPAD_LEFT; // also covers physical keyboard arrow key
io.KeyMap[ImGuiKey_RightArrow] = AKEYCODE_DPAD_RIGHT; // also covers physical keyboard arrow key
io.KeyMap[ImGuiKey_UpArrow] = AKEYCODE_DPAD_UP; // also covers physical keyboard arrow key
io.KeyMap[ImGuiKey_DownArrow] = AKEYCODE_DPAD_DOWN; // also covers physical keyboard arrow key
io.KeyMap[ImGuiKey_PageUp] = AKEYCODE_PAGE_UP;
io.KeyMap[ImGuiKey_PageDown] = AKEYCODE_PAGE_DOWN;
io.KeyMap[ImGuiKey_Home] = AKEYCODE_MOVE_HOME;
io.KeyMap[ImGuiKey_End] = AKEYCODE_MOVE_END;
io.KeyMap[ImGuiKey_Insert] = AKEYCODE_INSERT;
io.KeyMap[ImGuiKey_Delete] = AKEYCODE_FORWARD_DEL;
io.KeyMap[ImGuiKey_Backspace] = AKEYCODE_DEL;
io.KeyMap[ImGuiKey_Space] = AKEYCODE_SPACE;
io.KeyMap[ImGuiKey_Enter] = AKEYCODE_ENTER;
io.KeyMap[ImGuiKey_Escape] = AKEYCODE_ESCAPE;
io.KeyMap[ImGuiKey_KeyPadEnter] = AKEYCODE_NUMPAD_ENTER;
io.KeyMap[ImGuiKey_A] = AKEYCODE_A;
io.KeyMap[ImGuiKey_C] = AKEYCODE_C;
io.KeyMap[ImGuiKey_V] = AKEYCODE_V;
io.KeyMap[ImGuiKey_X] = AKEYCODE_X;
io.KeyMap[ImGuiKey_Y] = AKEYCODE_Y;
io.KeyMap[ImGuiKey_Z] = AKEYCODE_Z;
return true;
}
void ImGui_ImplAndroid_Shutdown()
{
}
void ImGui_ImplAndroid_NewFrame()
{
ImGuiIO& io = ImGui::GetIO();
// Process queued key events
// FIXME: This is a workaround for multiple key event actions occurring at once (see above) and can be removed once we use upcoming input queue.
for (auto& key_queue : g_KeyEventQueues)
{
if (key_queue.second.empty())
continue;
io.KeysDown[key_queue.first] = (key_queue.second.front() == AKEY_EVENT_ACTION_DOWN);
key_queue.second.pop();
}
// Setup display size (every frame to accommodate for window resizing)
int32_t window_width = ANativeWindow_getWidth(g_Window);
int32_t window_height = ANativeWindow_getHeight(g_Window);
int display_width = window_width;
int display_height = window_height;
io.DisplaySize = ImVec2((float)window_width, (float)window_height);
if (window_width > 0 && window_height > 0)
io.DisplayFramebufferScale = ImVec2((float)display_width / window_width, (float)display_height / window_height);
// Setup time step
struct timespec current_timespec;
clock_gettime(CLOCK_MONOTONIC, &current_timespec);
double current_time = (double)(current_timespec.tv_sec) + (current_timespec.tv_nsec / 1000000000.0);
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
g_Time = current_time;
}

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// dear imgui: Platform Binding for Android native app
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
// Implemented features:
// [X] Platform: Keyboard arrays indexed using AKEYCODE_* codes, e.g. ImGui::IsKeyPressed(AKEYCODE_SPACE).
// Missing features:
// [ ] Platform: Clipboard support.
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
// Important:
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
#pragma once
struct ANativeWindow;
struct AInputEvent;
IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event);
IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame();

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#pragma once
// No keyboard controls
#define KB_KEY_HOME -1
#define KB_KEY_MENU -1
#define KB_KEY_END -1
#define KB_KEY_ESC -1
#define KB_KEY_PG_UP -1
#define KB_KEY_PG_DOWN -1
#define KB_KEY_ENTER -1
#define KB_KEY_KP_ENTER -1
#define KB_KEY_DEL -1
#define KB_KEY_BACKSPACE -1
#define KB_KEY_LEFT -1
#define KB_KEY_RIGHT -1
#define KB_KEY_UP -1
#define KB_KEY_DOWN -1
#define KB_KEY_LCTRL -1
#define KB_KEY_RCTRL -1
#define KB_KEY_LSHIFT -1
#define KB_KEY_RSHIFT -1
#define KB_KEY_A -1
#define KB_KEY_R -1

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cmake_minimum_required(VERSION 3.13)
project(audio_sink)
file(GLOB SRC "src/*.cpp")
add_library(audio_sink SHARED ${SRC})
target_link_libraries(audio_sink PRIVATE sdrpp_core)
set_target_properties(audio_sink PROPERTIES PREFIX "")
target_include_directories(audio_sink PRIVATE "src/")
target_compile_options(audio_sink PRIVATE -O3 -std=c++17)
target_link_libraries(audio_sink PRIVATE aaudio)

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#include <imgui.h>
#include <module.h>
#include <gui/gui.h>
#include <signal_path/signal_path.h>
#include <signal_path/sink.h>
#include <dsp/audio.h>
#include <dsp/processing.h>
#include <spdlog/spdlog.h>
#include <config.h>
#include <options.h>
#include <utils/optionlist.h>
#include <aaudio/AAudio.h>
#define CONCAT(a, b) ((std::string(a) + b).c_str())
SDRPP_MOD_INFO{
/* Name: */ "audio_sink",
/* Description: */ "Android audio sink module for SDR++",
/* Author: */ "Ryzerth",
/* Version: */ 0, 1, 0,
/* Max instances */ 1
};
ConfigManager config;
class AudioSink : SinkManager::Sink {
public:
AudioSink(SinkManager::Stream* stream, std::string streamName) {
_stream = stream;
_streamName = streamName;
packer.init(_stream->sinkOut, 512);
// TODO: Add choice? I don't think anyone cares on android...
sampleRate = 48000;
_stream->setSampleRate(sampleRate);
}
~AudioSink() {
}
void start() {
if (running) {
return;
}
doStart();
running = true;
}
void stop() {
if (!running) {
return;
}
doStop();
running = false;
}
void menuHandler() {
// Draw menu here
}
private:
void doStart() {
// Create stream builder
AAudioStreamBuilder *builder;
aaudio_result_t result = AAudio_createStreamBuilder(&builder);
// Set stream options
bufferSize = round(sampleRate / 60.0);
AAudioStreamBuilder_setDirection(builder, AAUDIO_DIRECTION_OUTPUT);
AAudioStreamBuilder_setSharingMode(builder, AAUDIO_SHARING_MODE_SHARED);
AAudioStreamBuilder_setSampleRate(builder, sampleRate);
AAudioStreamBuilder_setChannelCount(builder, 2);
AAudioStreamBuilder_setFormat(builder, AAUDIO_FORMAT_PCM_FLOAT);
AAudioStreamBuilder_setBufferCapacityInFrames(builder, bufferSize);
AAudioStreamBuilder_setErrorCallback(builder, errorCallback, this);
packer.setSampleCount(bufferSize);
// Open the stream
AAudioStreamBuilder_openStream(builder, &stream);
// Stream stream and packer
packer.start();
AAudioStream_requestStart(stream);
// We no longer need the builder
AAudioStreamBuilder_delete(builder);
// Start worker thread
workerThread = std::thread(&AudioSink::worker, this);
}
void doStop() {
packer.stop();
packer.out.stopReader();
AAudioStream_requestStop(stream);
AAudioStream_close(stream);
if (workerThread.joinable()) { workerThread.join(); }
packer.out.clearReadStop();
}
void worker() {
while (true) {
int count = packer.out.read();
if (count < 0) { return; }
AAudioStream_write(stream, packer.out.readBuf, count, 100000000);
packer.out.flush();
}
}
static void errorCallback(AAudioStream *stream, void *userData, aaudio_result_t error){
// detect an audio device detached and restart the stream
if (error == AAUDIO_ERROR_DISCONNECTED){
std::thread thr(&AudioSink::restart, (AudioSink*)userData);
thr.detach();
}
}
void restart() {
if (running) { doStop(); }
if (running) { doStart(); }
}
std::thread workerThread;
AAudioStream *stream = NULL;
SinkManager::Stream* _stream;
dsp::Packer<dsp::stereo_t> packer;
std::string _streamName;
double sampleRate;
int bufferSize;
bool running = false;
};
class AudioSinkModule : public ModuleManager::Instance {
public:
AudioSinkModule(std::string name) {
this->name = name;
provider.create = create_sink;
provider.ctx = this;
sigpath::sinkManager.registerSinkProvider("Audio", provider);
}
~AudioSinkModule() {
// Unregister sink, this will automatically stop and delete all instances of the audio sink
sigpath::sinkManager.unregisterSinkProvider("Audio");
}
void postInit() {}
void enable() {
enabled = true;
}
void disable() {
enabled = false;
}
bool isEnabled() {
return enabled;
}
private:
static SinkManager::Sink* create_sink(SinkManager::Stream* stream, std::string streamName, void* ctx) {
return (SinkManager::Sink*)(new AudioSink(stream, streamName));
}
std::string name;
bool enabled = true;
SinkManager::SinkProvider provider;
};
MOD_EXPORT void _INIT_() {
json def = json({});
config.setPath(options::opts.root + "/audio_sink_config.json");
config.load(def);
config.enableAutoSave();
}
MOD_EXPORT void* _CREATE_INSTANCE_(std::string name) {
AudioSinkModule* instance = new AudioSinkModule(name);
return instance;
}
MOD_EXPORT void _DELETE_INSTANCE_(void* instance) {
delete (AudioSinkModule*)instance;
}
MOD_EXPORT void _END_() {
config.disableAutoSave();
config.save();
}