new modole system

This commit is contained in:
Ryzerth 2020-09-19 12:48:34 +02:00
parent 1ef31f0f8b
commit d6b9e1d86a
164 changed files with 414 additions and 413 deletions

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@ -1,65 +1,19 @@
cmake_minimum_required(VERSION 3.9)
project(sdrpp)
cmake_minimum_required(VERSION 3.13)
project(sdrpp_core)
add_subdirectory("modules/radio")
add_subdirectory("modules/recorder")
add_subdirectory("core")
add_subdirectory("radio")
add_subdirectory("recorder")
add_subdirectory("demo")
add_executable(sdrpp "src/main.cpp" "win32/resources.rc")
target_link_libraries(sdrpp PRIVATE sdrpp_core)
# Copy dynamic libs over
if (MSVC)
set(CMAKE_CXX_FLAGS "-O2 /std:c++17")
link_directories(sdrpp "C:/Program Files/PothosSDR/lib/")
include_directories(sdrpp "C:/Program Files/PothosSDR/include/volk/")
include_directories(sdrpp "C:/Program Files/PothosSDR/include/")
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
add_custom_target(do_always ALL xcopy /s \"$<TARGET_FILE_DIR:sdrpp_core>\\*.dll\" \"$<TARGET_FILE_DIR:sdrpp>\" /Y)
else()
set(CMAKE_CXX_FLAGS "-O3 -std=c++17 -fpermissive -fsanitize=address -g")
# set(CMAKE_CXX_FLAGS "-O3 -std=c++17 -fpermissive")
include_directories(sdrpp "/usr/include/volk")
link_libraries(pthread)
link_libraries(GL)
link_libraries(GLEW)
link_libraries(glfw)
link_libraries(fftw3)
link_libraries(fftw3f)
link_libraries(portaudio)
link_libraries(X11)
link_libraries(Xxf86vm)
link_libraries(dl)
endif (MSVC)
link_libraries(volk)
link_libraries(SoapySDR)
# Main code
include_directories(sdrpp "src/")
include_directories(sdrpp "src/imgui")
file(GLOB SRC "src/*.cpp")
file(GLOB IMGUI "src/imgui/*.cpp")
# If on windows, set the executable icon
if (MSVC)
set(SRC ${SRC} "win32/resources.rc")
endif (MSVC)
add_executable(sdrpp ${SRC} ${IMGUI})
if (MSVC)
# Glew
find_package(GLEW REQUIRED)
target_link_libraries(sdrpp PRIVATE GLEW::GLEW)
# GLFW3
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(sdrpp PRIVATE glfw)
# FFTW3
find_package(FFTW3 CONFIG REQUIRED)
target_link_libraries(sdrpp PRIVATE FFTW3::fftw3)
find_package(FFTW3f CONFIG REQUIRED)
target_link_libraries(sdrpp PRIVATE FFTW3::fftw3f)
# PortAudio
find_package(portaudio CONFIG REQUIRED)
target_link_libraries(sdrpp PRIVATE portaudio portaudio_static)
add_custom_target(do_always ALL cp \"$<TARGET_FILE_DIR:sdrpp_core>/sdrpp_core.so\" \"$<TARGET_FILE_DIR:sdrpp>\")
endif (MSVC)
# cmake .. "-DCMAKE_TOOLCHAIN_FILE=C:/Users/Alex/vcpkg/scripts/buildsystems/vcpkg.cmake" -G "Visual Studio 15 2017 Win64"

74
core/CMakeLists.txt Normal file
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@ -0,0 +1,74 @@
cmake_minimum_required(VERSION 3.13)
project(sdrpp_core)
# Set compiler options
if (MSVC)
set(CMAKE_CXX_FLAGS "-O2 /std:c++17")
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
else()
set(CMAKE_CXX_FLAGS "-O3 -std=c++17 -fpermissive -fsanitize=address -g")
# set(CMAKE_CXX_FLAGS "-O3 -std=c++17 -fpermissive")
endif (MSVC)
# Main code
file(GLOB SRC "src/*.cpp")
file(GLOB IMGUI "src/imgui/*.cpp")
# Add code to dyn lib
add_library(sdrpp_core SHARED ${SRC} ${IMGUI})
# Include core headers
target_include_directories(sdrpp_core PUBLIC "src/")
target_include_directories(sdrpp_core PUBLIC "src/imgui")
if (MSVC)
# Lib path
target_link_directories(sdrpp_core PUBLIC "C:/Program Files/PothosSDR/lib/")
# Misc headers
target_include_directories(sdrpp_core PUBLIC "C:/Program Files/PothosSDR/include/")
# Volk
target_include_directories(sdrpp_core PUBLIC "C:/Program Files/PothosSDR/include/volk/")
target_link_libraries(sdrpp_core PUBLIC volk)
# SoapySDR
target_link_libraries(sdrpp_core PUBLIC SoapySDR)
# Glew
find_package(GLEW REQUIRED)
target_link_libraries(sdrpp_core PUBLIC GLEW::GLEW)
# GLFW3
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(sdrpp_core PUBLIC glfw)
# FFTW3
find_package(FFTW3 CONFIG REQUIRED)
target_link_libraries(sdrpp_core PUBLIC FFTW3::fftw3)
find_package(FFTW3f CONFIG REQUIRED)
target_link_libraries(sdrpp_core PUBLIC FFTW3::fftw3f)
# PortAudio
find_package(portaudio CONFIG REQUIRED)
target_link_libraries(sdrpp_core PUBLIC portaudio portaudio_static)
else()
target_include_directories(sdrpp_core PUBLIC "/usr/include/volk")
target_link_libraries(sdrpp_core PUBLIC pthread)
target_link_libraries(sdrpp_core PUBLIC GL)
target_link_libraries(sdrpp_core PUBLIC GLEW)
target_link_libraries(sdrpp_core PUBLIC glfw)
target_link_libraries(sdrpp_core PUBLIC fftw3)
target_link_libraries(sdrpp_core PUBLIC fftw3f)
target_link_libraries(sdrpp_core PUBLIC portaudio)
target_link_libraries(sdrpp_core PUBLIC X11)
target_link_libraries(sdrpp_core PUBLIC Xxf86vm)
target_link_libraries(sdrpp_core PUBLIC dl)
endif (MSVC)
set(CORE_FILES ${RUNTIME_OUTPUT_DIRECTORY} PARENT_SCOPE)
# cmake .. "-DCMAKE_TOOLCHAIN_FILE=C:/Users/Alex/vcpkg/scripts/buildsystems/vcpkg.cmake" -G "Visual Studio 15 2017 Win64"

250
core/src/core.cpp Normal file
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@ -0,0 +1,250 @@
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <main_window.h>
#include <style.h>
#include <icons.h>
#include <version.h>
#include <spdlog/spdlog.h>
#include <bandplan.h>
#include <module.h>
#include <stb_image.h>
#include <config.h>
#include <dsp/block.h>
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include <stb_image_resize.h>
#ifdef _WIN32
#include <Windows.h>
#endif
// Comment to build a normal release
#define DEV_BUILD
bool maximized = false;
bool fullScreen = false;
static void glfw_error_callback(int error, const char* description) {
spdlog::error("Glfw Error {0}: {1}", error, description);
}
static void maximized_callback(GLFWwindow* window, int n) {
if (n == GLFW_TRUE) {
maximized = true;
}
else {
maximized = false;
}
}
// main
int sdrpp_main() {
#ifdef _WIN32
//FreeConsole();
#endif
spdlog::info("SDR++ v" VERSION_STR);
#ifdef DEV_BUILD
config::setRootDirectory("../root_dev");
#elif _WIN32
config::setRootDirectory(".");
#else
config::setRootDirectory("/etc/sdrpp");
#endif
// Load config
spdlog::info("Loading config");
config::load(config::getRootDirectory() + "/config.json");
config::startAutoSave();
// Setup window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) {
return 1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
int winWidth = config::config["windowSize"]["w"];
int winHeight = config::config["windowSize"]["h"];
maximized = config::config["maximized"];
// Create window with graphics context
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
GLFWwindow* window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
if (window == NULL)
return 1;
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
if (maximized) {
glfwMaximizeWindow(window);
}
glfwSetWindowMaximizeCallback(window, maximized_callback);
// Load app icon
GLFWimage icons[10];
icons[0].pixels = stbi_load((config::getRootDirectory() + "/res/icons/sdrpp.png").c_str(), &icons[0].width, &icons[0].height, 0, 4);
icons[1].pixels = (unsigned char*)malloc(16 * 16 * 4); icons[1].width = icons[1].height = 16;
icons[2].pixels = (unsigned char*)malloc(24 * 24 * 4); icons[2].width = icons[2].height = 24;
icons[3].pixels = (unsigned char*)malloc(32 * 32 * 4); icons[3].width = icons[3].height = 32;
icons[4].pixels = (unsigned char*)malloc(48 * 48 * 4); icons[4].width = icons[4].height = 48;
icons[5].pixels = (unsigned char*)malloc(64 * 64 * 4); icons[5].width = icons[5].height = 64;
icons[6].pixels = (unsigned char*)malloc(96 * 96 * 4); icons[6].width = icons[6].height = 96;
icons[7].pixels = (unsigned char*)malloc(128 * 128 * 4); icons[7].width = icons[7].height = 128;
icons[8].pixels = (unsigned char*)malloc(196 * 196 * 4); icons[8].width = icons[8].height = 196;
icons[9].pixels = (unsigned char*)malloc(256 * 256 * 4); icons[9].width = icons[9].height = 256;
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[1].pixels, 16, 16, 16 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[2].pixels, 24, 24, 24 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[3].pixels, 32, 32, 32 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[4].pixels, 48, 48, 48 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[5].pixels, 64, 64, 64 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[6].pixels, 96, 96, 96 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[7].pixels, 128, 128, 128 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[8].pixels, 196, 196, 196 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[9].pixels, 256, 256, 256 * 4, 4);
glfwSetWindowIcon(window, 10, icons);
stbi_image_free(icons[0].pixels);
for (int i = 1; i < 10; i++) {
free(icons[i].pixels);
}
if (glewInit() != GLEW_OK) {
spdlog::error("Failed to initialize OpenGL loader!");
return 1;
}
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.IniFilename = NULL;
// Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 150");
style::setDarkStyle();
// ====================================================
// glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
// ImGui_ImplGlfw_NewFrame();
// ImGui::NewFrame();
// ImGui::ShowDemoWindow();
// ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
//glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
// ====================================================
spdlog::info("Loading icons");
icons::load();
spdlog::info("Loading band plans");
bandplan::loadFromDir(config::getRootDirectory() + "/bandplans");
spdlog::info("Loading band plans color table");
bandplan::loadColorTable(config::getRootDirectory() + "/band_colors.json");
windowInit();
spdlog::info("Ready.");
bool _maximized = maximized;
int fsWidth, fsHeight, fsPosX, fsPosY;
// Main loop
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
if (_maximized != maximized) {
_maximized = maximized;
config::config["maximized"]= _maximized;
config::configModified = true;
if (!maximized) {
glfwSetWindowSize(window, config::config["windowSize"]["w"], config::config["windowSize"]["h"]);
}
}
int _winWidth, _winHeight;
glfwGetWindowSize(window, &_winWidth, &_winHeight);
if (ImGui::IsKeyPressed(GLFW_KEY_F11)) {
fullScreen = !fullScreen;
if (fullScreen) {
spdlog::info("Fullscreen: ON");
fsWidth = _winWidth;
fsHeight = _winHeight;
glfwGetWindowPos(window, &fsPosX, &fsPosY);
const GLFWvidmode * mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, 0);
}
else {
spdlog::info("Fullscreen: OFF");
glfwSetWindowMonitor(window, nullptr, fsPosX, fsPosY, fsWidth, fsHeight, 0);
}
}
if ((_winWidth != winWidth || _winHeight != winHeight) && !maximized && _winWidth > 0 && _winHeight > 0) {
winWidth = _winWidth;
winHeight = _winHeight;
config::config["windowSize"]["w"] = winWidth;
config::config["windowSize"]["h"] = winHeight;
config::configModified = true;
}
if (winWidth > 0 && winHeight > 0) {
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(_winWidth, _winHeight));
drawWindow();
}
// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
//glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
}
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}

3
core/src/core.h Normal file
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@ -0,0 +1,3 @@
#pragma once
int sdrpp_main();

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@ -12,6 +12,7 @@ void FrequencySelect::init() {
font = ImGui::GetIO().Fonts->AddFontFromFileTTF((config::getRootDirectory() + "/res/fonts/Roboto-Medium.ttf").c_str(), 42.0f);
for (int i = 0; i < 12; i++) {
digits[i] = 0;
}
}

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@ -10,8 +10,12 @@ namespace io {
class SoapyWrapper {
public:
SoapyWrapper() {
}
void init() {
SoapySDR::registerLogHandler(_logHandler);
SoapySDR::Device::make("");
//SoapySDR::Device::make("");
output.init(64000);
currentGains = new float[1];
@ -52,7 +56,6 @@ namespace io {
if (running) {
return;
}
devList = SoapySDR::Device::enumerate();
txtDevList = "";
devNameList.clear();

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@ -155,6 +155,9 @@ void saveAudioConfig(std::string name) {
}
void windowInit() {
spdlog::info("Initializing SoapySDR");
soapy.init();
fSel.init();
fft_in = (fftwf_complex*) fftwf_malloc(sizeof(fftwf_complex) * fftSize);

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