Cleaned up discord-integration

This commit is contained in:
Starman0620 2021-04-20 18:19:58 -04:00
parent dd0ec72fb7
commit 99ec2a12f1

View File

@ -17,7 +17,7 @@ SDRPP_MOD_INFO {
void ready(const DiscordUser *request);
static DiscordRichPresence presence;
static time_t lastUpdate = time(0);
static uint64_t lastFreq;
static char* freq = new char[24];
class PresenceModule : public ModuleManager::Instance {
@ -55,24 +55,21 @@ private:
float menuWidth = ImGui::GetContentRegionAvailWidth();
// GUI
// For now this is empty, it's just left in so the toggle checkbox remains.
ImGui::BeginGroup();
ImGui::Text("SDR++ Rich Presence by Starman0620");
ImGui::EndGroup();
// Very basic method of implenting a 10s timer
if (time(0) - lastUpdate > 10) {
updatePresence();
lastUpdate = time(0);
}
if (!_this->enabled) { style::endDisabled(); }
}
static void updatePresence() {
presence.details = "Listening";
if (gui::freqSelect.frequency != lastFreq) {
presence.details = "Listening"; // This really doesn't need to be re-set each time but it'll remain since it will be used once proper status can be displayed
sprintf(freq, "%.2fMHz", (float)gui::freqSelect.frequency/1000000);
presence.state = freq;
Discord_UpdatePresence(&presence);
lastFreq = gui::freqSelect.frequency;
}
}
static void startPresence() {