Fixed draw list size in code

This commit is contained in:
Ryzerth 2021-10-16 16:12:51 +02:00
parent d1aab6f25d
commit 75249fe849

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@ -91,7 +91,7 @@
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
//#define ImDrawIdx unsigned int
#define ImDrawIdx unsigned int
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
//struct ImDrawList;