remove old useless debug code from audio sink

This commit is contained in:
AlexandreRouma 2024-01-27 16:34:54 +01:00
parent 38a95b4011
commit 06b7ad5c98

View File

@ -224,14 +224,6 @@ private:
int count = _this->stereoPacker.out.read(); int count = _this->stereoPacker.out.read();
if (count < 0) { return 0; } if (count < 0) { return 0; }
// For debug purposes only...
// if (nBufferFrames != count) { flog::warn("Buffer size mismatch, wanted {0}, was asked for {1}", count, nBufferFrames); }
// for (int i = 0; i < count; i++) {
// if (_this->stereoPacker.out.readBuf[i].l == NAN || _this->stereoPacker.out.readBuf[i].r == NAN) { flog::error("NAN in audio data"); }
// if (_this->stereoPacker.out.readBuf[i].l == INFINITY || _this->stereoPacker.out.readBuf[i].r == INFINITY) { flog::error("INFINITY in audio data"); }
// if (_this->stereoPacker.out.readBuf[i].l == -INFINITY || _this->stereoPacker.out.readBuf[i].r == -INFINITY) { flog::error("-INFINITY in audio data"); }
// }
memcpy(outputBuffer, _this->stereoPacker.out.readBuf, nBufferFrames * sizeof(dsp::stereo_t)); memcpy(outputBuffer, _this->stereoPacker.out.readBuf, nBufferFrames * sizeof(dsp::stereo_t));
_this->stereoPacker.out.flush(); _this->stereoPacker.out.flush();
return 0; return 0;