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https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2024-11-10 12:47:40 +01:00
Fixed some stuff 2
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@ -10,12 +10,6 @@ namespace dsp {
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virtual void createTaps(float* taps, int tapCount, float factor = 1.0f) {}
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};
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class generic_complex_window {
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public:
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virtual int getTapCount() { return -1; }
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virtual void createTaps(dsp::complex_t* taps, int tapCount, float factor = 1.0f) {}
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};
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class BlackmanWindow : public filter_window::generic_window {
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public:
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BlackmanWindow() {}
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@ -149,75 +143,5 @@ namespace dsp {
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float _cutoff, _transWidth, _sampleRate, _offset;
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};
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class BlackmanBandpassWindow : public filter_window::generic_complex_window {
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public:
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BlackmanBandpassWindow() {}
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BlackmanBandpassWindow(float cutoff, float transWidth, float offset, float sampleRate) { init(cutoff, transWidth, offset, sampleRate); }
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void init(float cutoff, float transWidth, float offset, float sampleRate) {
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_cutoff = cutoff;
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_transWidth = transWidth;
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_offset = offset;
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_sampleRate = sampleRate;
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}
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void setSampleRate(float sampleRate) {
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_sampleRate = sampleRate;
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}
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void setCutoff(float cutoff) {
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_cutoff = cutoff;
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}
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void setTransWidth(float transWidth) {
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_transWidth = transWidth;
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}
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void setOffset(float offset) {
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_offset = offset;
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}
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int getTapCount() {
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float fc = _cutoff / _sampleRate;
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if (fc > 1.0f) {
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fc = 1.0f;
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}
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int _M = 4.0f / (_transWidth / _sampleRate);
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if (_M < 4) {
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_M = 4;
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}
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if (_M % 2 == 0) { _M++; }
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return _M;
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}
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void createTaps(dsp::complex_t* taps, int tapCount, float factor = 1.0f) {
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float fc = _cutoff / _sampleRate;
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if (fc > 1.0f) {
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fc = 1.0f;
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}
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float tc = tapCount;
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float sum = 0.0f;
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float val;
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for (int i = 0; i < tapCount; i++) {
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val = (sin(2.0f * FL_M_PI * fc * ((float)i - (tc / 2))) / ((float)i - (tc / 2))) *
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(0.42f - (0.5f * cos(2.0f * FL_M_PI / tc)) + (0.8f * cos(4.0f * FL_M_PI / tc)));
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taps[i] = val; // tapCount - i - 1
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sum += val;
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}
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for (int i = 0; i < tapCount; i++) {
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taps[i] *= cos(2.0f * (_offset / _sampleRate) * FL_M_PI * (float)i);
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taps[i] *= factor;
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taps[i] /= sum;
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}
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}
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private:
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float _cutoff, _transWidth, _sampleRate, _offset;
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};
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}
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}
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